An idea for change in mythics, uniques, boss ladder, undercity

I have some ideas that I think could be pretty good about changes to all these systems. I have not fully fleshed them out into details but I thought I would bring it up to see if other people liked them or not and maybe contribute ideas of their own.

First, this game lacks real end game or purpose of gearing the piss out of your character. Second, mythic drops are just weird. Some people get them in heap loads. Some people don’t get any at all. Third, boss ladder is monotonous and also too easy. Last, Undercity is fun content but I think could use some help with the reward structure that is unrewarding and basically doesn’t even give you what you ask for half the time. Especially with how rare the legendary and unique tributes are.

So I kinda had some ideas that would tie all these things together into what I think could make all these things better for everyone.

First thing is bosses/boss ladder. Move that to pinnacle end game. By that, I mean your build has to be really good to defeat them. They aren’t one shottable by even the most OP build. They would have resilience like the world boss to ensure that this couldn’t even happen with the most OP bugged build ever (SB.) This means that you have to do the full mechanics of the fights as well.

Second part of that is you need a full stack of materials to summon just one boss. I think the stack size is 50. Make them a little rarer but still keep them targetable in the undercity. This way they can’t be spam summoned. I dunno how to balance this exactly but my idea is that on average you would be able to do one of each boss per week for the typical gamer not just the streamers.

The third part of that is you get a very high chance at a mythic item. Even if a mythic does not drop, you would still get a spark as a drop every time. Nothing else would drop from these bosses. Then change the crafting system so that some number of sparks can craft a mythic of choice. I dunno how many but maybe 5-10? Remove the rune requirement. Can maybe use the runes to guarantee a second GA? Maybe each boss drops its own spark type and that has a specific mythics that it creates. This gives a pitty like system for those that have really bad luck and makes it so they aren’t wasting their time farming all this stuff.

This covers most of it and I will get to the rest in a bit. Doing this would give real end game. It would also give purpose to getting a top end build for more than just clearing screens of the same stuff we fought through the entire process of the game. I want to add in that because these arent just one shot spam now, they could be placed in a special cool dungeon in hell that you have to fight through before you even face them.

That leaves just uniques and undercity. Undercity can be used similar to the way it is used now but add in this is where uniques are now target farmed instead of bosses.

That about covers my thoughts so far. I felt like doing things like this would give the game solid end game, purpose for making top end builds, and a way to ensure everyone gets the mythics. Also a way to make undercity a little better.

What do you all think?

I think that since people are able to dupe items, Boss mats would also be duped. The other thing is that a lot of people play solo like myself. We can’t have the bosses too difficult to defeat as not all classes are equal. My other concern would be Blizzard would add some goofy mechanic to the fight like with Lilith.

Uber bosses in T4 are DEFINATELY oneshottable mate

With QV SB they basically don’t even end the spawn animation

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Well duping is not my concern. Thats gonna happen no matter what they do with the game. My idea is for normal people to be able to have fun in the game.

This would be soloable. It just would have resilience so it cant be one shot. Basically it works off how much damage you do. The more damage you do the more HPs it has so that it feels the same to anyone no matter what build or class you are playing. The difficulty would just be getting to that point in progression and being good at mechanics. The bosses actually already have mechanics now. You just dont see them because they evaporate in one hit.

I know they do now. I do it myself. But with the changes I outlined in the post, it would be impossible because it would have resilience.

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I don’t have an issue with a good boss fight. But when it comes the rewards part of it, That is where i have my doubts. Blizzard has no problem increasing the difficulty while reducing the reward at the same time.

Yeah I understand that. Im talking about my post though. Not what Blizzard will do or has done. What I would do and if you would like that or not. Doing it this way guarantees people get rewarded for their efforts either right away or over a time period. You would get a mythic at a high chance. If you had bad luck you would get at least a spark guaranteed.