Weird instability issues here, totally random. At 1440p it’ll go from a solid 120-140fps down to 33fps with the frametimes going all over the place, totally unhinged. FSR and low settings for everything do nothing to affect; it’ll be 33fps at low settings and 22fps at high settings. 1080p is somewhat better but it’ll go from 146fps solid to 122 “average” with nonstop frame hitching. It doesn’t feel like they optimized for AMD at all, I saw a 1070 playing it at 120fps locked and was insanely jealous of a card I should have a 50% edge over.
Any other AMD players seeing similar things? Honestly I expected problems, so it’s not a huge deal, would just like to know if I’m alone or not.
6800 XT here. I’m running max settings on a 1440p ultrawide. Generally hitting around 100-130fps. No major framerate drops, just the stutter everyone seems to be experiencing.
I’ve noticed 24gb of my ram being used which is bloody high (potential memory leak?). I haven’t played for longer than an hour at a time.
My friend with a 6600 XT is unable to play due to the screen going black every several seconds.
This is pretty disappointing performance. For a game that recommends a GTX 970 and a fourth gen Intel processor, I’m expecting better than 25fps at 1440p Low. Doesn’t sound like they did much testing with AMD. Hopefully this stuff gets patched soon. Appreciate the info tho!
You’re not going to like the fix. The fix is to get a 6700XT. There has to be some sort of memory issue or something, the frametime inconsistency is abnormal, it shouldn’t potentially be good but then go down 75% in performance, it should be consistent.
6700XT, I’m getting about a 15-20% performance uplift but the frametime line is rock solid, no issues whatsoever, no random permanent dips to 20% of the original performance… My guess is they didn’t do any testing with the lower end Radeon to see how they were behaving. Should be patchable but they need to be paying attention to it in order to fix it. 6600’s a better card than 1070, so it should be behaving better, not worse. I wish I could affix the frametime images so anyone paying attention could see that it’s not behaving as it should. Going from 120 FPS down to 35 is no good.
Poor optimization for the lower end RX cards must be the problem. Idk if this will be touched on by AMD or Blizzard, but hopefully this is taken care of soon so the game can be enjoyed by more people. It’s not really pleasant to play at all right now.
I’m on a 6950 XT and experience the exact same issues, GPU utilization as low as 50%, game’s usually around 60 fps, some real time rendered cutscenes drop as low as 38, changing to windowed and back to fullscreen with have it at the full 144fps for a bit, sometimes entering a dungeon will have it at 144 fps, but its never consistent, just as you say.
Obviously it SHOULDN’T be a big deal so I’m probably wrong on this but watching the way the RAM utilization creeps up while playing, I’m starting to suspect this may be a VRAM issue. Problem is, it’s not affecting Nvidia cards the same way it’s affecting AMD. 6700XT only has four more gigs, but importantly it’s not hitting cap, whereas Diablo 4 takes almost no time whatsoever to hit cap on the 8GB card I just took out of the rig. Again, probably wrong, but all the problems I’m seeing so far seem to be AMD 8GB or smaller VRAM problems. Question being, why not GTX 970? :-p
Hopefully AMD and Blizzard can work on a fix for this soon. Shouldn’t be happening.
I’m on a 6950 XT and experience the exact same issues, GPU utilization as low as 50%, game’s usually around 60 fps, some real time rendered cutscenes drop as low as 38, changing to windowed and back to fullscreen with have it at the full 144fps for a bit, sometimes entering a dungeon will have it at 144 fps, but its never consistent, just as you say.
Now that’s surprising. 6700XT swap removed all my performance problems, I’d expect 6950XT to go beast mode on it. Maybe this is a make/model issue? My old card was ASUS Challenger. This one’s Powercolor (lol) Fighter. Well, that probably takes VRAM off the table unless there’s another RAM-related variable at play.
I do want to chime in with saying that sometimes taking a Windows snippet on the screen would bring performance back for a minute or two, then it would die off again.
I fixed, at least I’m pretty sure. Go to Window’s Display Settings > Graphics Settings, then manually add Diablo IV ( I added both executables ) and for options, selected High Performance. Been a locked 144 since, so far.
same here (i think) 6800 xt with a 34" curved 165hz 1440p newly purchased monitor and the game is “ghosting” (i think?) - when i run past certain objects like tree’s or flags on bridges they get blurry and have a glow around them? - have you seen any of this? [im only pinging you as we have same mode of card and maybe similar monitor - - does this sound like a “it’s me” issue or more of a “this is beta” type of issue to you?
Appreciate your perspective! Very glad to see it can run decently on even 6500XT at 1440p, that’s impressive. Rubber banding is likely a server latency issue as opposed to a PC issue, so with any luck that will get better after beta.
Something I noted last night, I had turned on desktop recording for something, and noticed that suddenly even my 6700XT was once again dipping down to 35fps out of nowhere; going into my recording settings to turn it off returned gameplay framerates to normal. This really is starting to feel like a VRAM issue, though I can’t explain why 6500XT’s able to handle it fine… other than the fact that it doesn’t have hardware encoding so it’s not doing background video processing? Not sure why that’d be the make or break for it, but coincidence or not, I knew that was the only thing that’d changed since it was working, so it was not terribly surprising to unmake the change and see it went back to normal.
Hey I use a Gigabyte G32QC asa 32” 165hz 1440p curved “gaming” monitor, 2560x1440
Is there a way to fix the ghosting it makes me feel motion sick running around, just purchased the monitor a week ago specifically for D4 launch in June
Gigabyte monitors have different modes for monitor overdrives, some presets are better with ghosting and some are worse, check out " Gigabyte G32QC Review, A Strong Value 1440p 165Hz Gaming Option" by Hardware Unboxed on YouTube for more info. Sounds like Speed Mode for high refresh is good, but less ghosting with Balanced. Be sure Nvidia/AMD drivers are set to use the variable refresh rate modes as well (GSync/Free Sync). Unfortunately it sounds like the monitor may be sorta mid, so you may have limited results with it. I did a lot of research and decided to go with M32Q which runs great and looks good too.
hey, no - only in this beta - and what i can’t figure out is if this would be something that would be resolved by launch or if i should exchange the monitor before it’s to late…
I think this weekend I will play around with what was suggested above :
I was able to reduce it to a tolerable level but, I was hoping for a flawless gaming experience as I paid some ~$500 canadian for the monitor and run it on what I consider a pretty decent GPU (6800 xt)
Its not just AMD cards i own a 4090 and face the same performance issues shown here its stuttering on a great pc and its the only game that does it annoying as hell