Am I remembering wrong that Blizz said Sorc's Enchants would get some kind of massive update in S7 or so?

It was one of the streams where they said they wanted to update other class gimmicks to match the overhaul that Necro’s Book of the Dead got. I was kinda hoping to see it here. I think any Sorc will tell you that the power afforded by Enchantments is… low, at best.

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Book of the dead in a Nutshell :

Sacrifice

Sacrifice

Sacrifice

What? What’s wrong? Ah yes i’m sorry.

Shadow Mage Bonus damages

Skeleton Critical Damage

Blood golem

What?

There is nothing more!

Iron Golem? WTF is this?

I mean, you can complain, but Book of the Dead actually offers non-insignificant bonuses, and can change how you play. Sorc has things like Incinerate Enchant, which spawns a spinning thingy every couple seconds. It really is bad.

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I didn’t complain (stop using this word for every second degree for the love of god, you clearly know it’s a parody what i said)

Book of the dead is like this since day one. Just for the case you never played Necromancer every season. I really doubt you play Bone golem or iron golem at endgame. Or you will not go far, sadly. Same with frost mages or defensive skeleton. Useless. Someone who use them in endgame against pinnacle Lilith or even Pit 100+ is a liar.

And for the Sorcerer problem, it’s exactly the main problem atm.

The really bad power they can offer you (excepted Firebolt, Frozen Orb and Fireball i think)

They all need a proper rework for a endgame design who can match with many builds and unique. I hope the next patch will correct the course.

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Yeah the way I see it Sorc’s Enchant problem is two-fold. The power of the bonuses are weak (sometimes laughably) and they offer little to no difference in how the class plays. The utility is just flat out non-existent except for what, 3 of them (Fireball, Ice Blades, Teleport)? There is no situation where you’d ever take the Incinerate Enchantment. Book of the Dead at least alters how you play.

The bonuses in Book of the Dead being weak I think is just a numbers problem. Enchantments is both a gameplay and numbers problem. I don’t think Book of the Dead needs another rework, it just needs a balance pass, maybe.

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Gameplay and Numbers indeed.

Majority of the enchants can’t possibly match with 99% of all Sorcerer build at endgame.

It’s really a problem for build diversity. Because all actually turn around the same enchantments of this class because the others are so bad tuned and designed than even a build created only around some of them… will not even be benefit.

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These developers are nothing but garbage. But hey, everyone is not all that far behind SB, right?

The incompetence causes actual pain.

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That, uhh, sounds like an entirely different topic than my OP in this thread.

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I mostly agree. At least before this change firebolt enchant was the key to unlock some big numbers. now it is completely useless.

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i agree with their decision to change the firebolt enchantment,
since as they said, getting an easy burn to proc things that depend on burning,
kinda forced that on everyone, since those things were pretty stong.

but, removing it needs power gained elsewhere, and that did not get adressed in the campfire i think.

so yea, Enchants are lacking right now, and removing the “mandatory” ones will only make it weaker…

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No, the devs never said that there will be massive updates. They said there will be updates but they didn’t also say it will be buffs too.

One way to rephrase it. There will be updates and it might be a nerf.

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I never understood the logic of " oh everyone is using this skill , so we must take it away"

How about you try moving other skills up to that level of viability ?

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Yeah that was my reaction to the midseason campfire announced changes. “'ok just chill relax, they surely have done something useful that will be in the notes.” but no nothing there at all. They just keep chopping down anything that actually does damage with little to no compensation.

I really want to believe some of this is just getting it in line for other coming changes that will make the class good, but I’m running out of both patience and faith.

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I disagree. Sorc is my fave class because of their little gimmick. I can deal additional burning with my firebolt based on my firebolt damage. Seriously.

This conversation never ends but the answer is always the same. Do you change the one outlier or do you risk a massive upheaval by changing everything else? Not only that massive risk but throwing off your baseline by moving it up.

This is never about how unfun it is for players. It’s about maintaining the original design goals, or introducing power creep every time you mis-tune something.

Or do you expect them to either also buff monsters to compensate or do a number crunch regularly? Both of those are even more massive undertakings.

It got an overhaul! The only useful enchantment was nerfed into the ground so now it doesn’t matter which one you pick :slight_smile:

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And thats where I disagree- it should always be about whether its fun for the player. I understand they have design goals, but part of the problem is those goals and visions have never seemed to be aligned / and or changed every season.

At this point, yes you risk the total upheaval because all they continue to do is alienate segments of the players anyway : sorcs, eternal players, SB when the nerf hits , etc…
Trying to nerf these outliers one by one has proven to not be a successful strategy at this point for them, so why dont we try a new approach almost 2 years later?

Furthermore, yes I expect a multi billion dollar company to provide the resources necessary to upkeep their game that they market as " live service"

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not wrong.
but are higher numbers really more fun? if you change nothing in the flow of the class except the number that shows up when you hit something, is it less fun?

so no, i definitly think outliers, like current SB should be brought in line with the rest of the classes.
people will always compare, and if one class is magnitudes higher than the rest,
(pit 150in ~2mins for SB while every other class is at like 120 with the full 15minutes)
that one should be nerfed, changing the other 5classes, would cause changes to monster power and everything and would only introduce even more problems.

I have no faith at all in them to deliver any sort of good buffs.

They could have left firebolt the way it was, and made the other ones more enticing.

All I know is they are planning on making firebolt useless. Because exactly what we need is % chance to heal on Tuesdays, when high-end game everything kills you in one or two hits anyway

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I was hoping they’d do something about piano buffs, and how damn near every build uses Ice Blades. Or how Sorc seems to have not health bar but a health on/off display in end-game. If my barrier drops I’m dead. This healing will do nothing in end-game.

I’m only quoting part of your post but this is a reply to the whole thing.

It is always about what’s fun for the player. Granted, it’s hard to see that if you have red X’s in your eyes every time something negative pops up.

Almost every single Sorc build used the Fire Bolt Enchantment. It amounted to not a choice but a demand. So now instead of having 2 slots, you have 1. How do you counter that with the other Enchantments? It’s not the damage, it’s the utility. How do you buff everything else to make up the difference? Flat damage isn’t enough. They need utility to match. That sounds like a huge overhaul to every single enchant just to compensate for 1 outlier.

The goal is to reduce the feeling of a mandatory Enchantment. The risk is too massive to change everything. The goal can still be met by changing the one. So, change the one. It is definitely a nerf and yes, I agree there should be compensation elsewhere or else it’s just a flat nerf to the class.

If they had said,”we’re overhauling Enchantments” and it so happened that Fire Bolt’s effect was changed, I would assume the effect just got sucked up by the shakeup.