Allow unlimited Aspect extration

I know I’m not the first to address this, but I don’t like that aspects are limited use. I’m fine having low drop rates and making obtaining a legendary feel rewarding, but I don’t like that once I find one I’m limited to using it twice (once on the gear that dropped and once after extracting it). Especially since aspects have a roll range. If I find a max roll aspect early why shouldn’t I be able to use it until the point where I’m switching to the higher tiered legendaries and aspects towards end game? Additionally, with the way the new aspect system works, players may want to need to shuffle around apects between different gear slots to maximize benefits and builds and its not like its free to extract and infuse an aspect in the first place.

Edit: This isn’t a big of a problem since the initial limitations of normal/sacred/ancestral aspects was changed so that any aspect can be put on any quality rare. Although the issue now is more that there are some build enabling aspects (like shockwave or stormchasers) that don’t exist is the codex and seem to be somewhat rare for some players. (personally only seeing around 5 of each in 75 levels).

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Are you saying you can’t extract the imprinted Aspect and imprint it again? hmmm

Drop rates are a function of tier setting and level. In the end you will likely be seeing legendary drops more often than at level 20, 2nd easiest tier setting.

They want people to have a reason to play the game. The need to collect specific aspects fits that and should make the choice to use one more meaningful than if you could infinitely reuse them.

It’s part of the game. You need to prioritize when to use the extracted aspect.
Me personally I don’t think it will be a big issue.
As you know the gear progression gets steep towards end game, so you will keep gear longer. Might hurt a bit a lower levels.

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I think we are going to get lots of legendaries starting at 30-40ish levels so this shouldn’t be an issue.

Probably legendary items (orange ones) will become the new yellows in the endgame. Having ancestral and unique as the high end ones.

The design is intended to make you weigh whether the marginal upgrade is worth using up the imprint opportunity. Otherwise, picking up the legendary with the aspect should just add it to your codex of power forever instead of wasting time with extracting and imprinting. If D3 did anything right it was making Ramaladini’s Gift consumable so you had to actually consider if it was worth it.

People farmed dozens of legys in 2-3 hours. Your inability and clulessness to do the same isn’t having low drop rates. I intentionaly played without heavy farming but the same techniques used in the Server Slam are applyable at release so you can swim in legys in a few hours.
I accidentaly stumbled over the videos on YT while having a downtime and it’s rather easy to farm a ton of legys if you just want to and exploit the possibilities of the game in the right way.

With this said: No we don’t unlimited extractiations at all. Go and play the game to get the stuff you want.

Just gamble Obols. Winner winner chicken dinner.

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I gambled legendaries using Obols in the first Beta and the golden gear was raining on me. At the Server Slam and the adjusted droprates i got 0 legendaries out of 850 Obols. After this i stopped and just used the legendary drops from the Ashara kills.

I knew about the famous corpse run to get the leggys but i felt no need to do that at the clash and i guess this method wont be doable when the game comes out.

I got 2 legendary drops from obols…I gambled a lot. :stuck_out_tongue:

I mean, in every previous game you didn’t even get to reuse it once. So between upgrading items and being able to extract and imprint it, you now have the ability to use it for many more levels and to strategize about when it’s time to upgrade. If getting the max roll aspect meant you never had a use for finding that aspect ever again, it would stop being part of the item system and would just be a separate set of drop-only passive slots for your character. That might be a fun system to also add to the game, but it isn’t the point of aspects and extraction/imprinting.

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Just be grateful blizzard gave us a way to imprint AND codex of power. You never gotten a Primal Ancient Legendary with Int that dropped for a monk.

They don’t want a person to get good luck at, say, level 30 and get the most important legendary power for their build and just carry it through with them for the entire game, never needing to find another.

I can see arguments for why both ways would be better…

on the one hand, if aspects can be extracted repeatedly, it helps prevent leveling feeling bad. It allows you to keep your build as you level up without holding on to a super outdated item. And it means, if you get a good roll affix, you don’t feel bad installing it into a piece of gear.

But on the other hand, it also does mean that once you find a good item oncev you never need to look for it again. And that seems kind of bad to me.

Both have their drawbacks, I don’t really have strong personal feelings on which would be the better option.

It’s not just this. It means that you don’t have to do anything with your items at lower levels except equip the best ones (and occasionally go through the busywork of extract/imprint). You will always be better off focusing on just leveling up faster because none of your items
will stick around for more than a few levels. I like having some drops that stick around for a long time but give a reason to care about upgrading them and looking for a big upgrade.

If aspects could be infinitely imprinted, then they should just be a separate item slot. Why create the busywork of attaching them to an item?

considering how strong the aspects can be, its nice that extraction is even possible. In D3 aspects is set for that item slot. In D4 it has the flexibility of being in different slots. I like it the way it is. Well chances are the aspect could be tied to a dungeon making it permanent. We will have to see when the game comes out.

Although this sounds good on paper, it’d burn out “the hunt” real quick.

Yes exactly this. It was a problem I encountered in the beta and server slam.

just plan ahead …

i would rather they added “transmog axe into sword”

You have clearly never run high level nephalem rifts 70-79. They do rain from the sky and most chests there.

This is a bad take, at the very most you could allow aspects that you find in game to be added to the codex at the lowest possible rolls just like regular codex powers. In no way should you keep the best roll because you found it once.