I was telling a friend that blizzard almost redid the whole game for the expansion, and then he asked me; Why they do that?
Honestly i didn’t know what to answer him. And so i ask you guys, why all the upcoming changes? What’s the motive?
I was telling a friend that blizzard almost redid the whole game for the expansion, and then he asked me; Why they do that?
Honestly i didn’t know what to answer him. And so i ask you guys, why all the upcoming changes? What’s the motive?
IMO, they didn’t change anything, they just added another layer of complexity to wrap all the above in.
You are confused as to why a game developer is developing a game? Because that is what they do.
They recognize the game doesn’t play the way they intended or planned. So they keep iterating.
Its a live game with a planned life cycle of 4-5 years.
You should expect it to continue to change that entire interval.
It will most likely stabilize over the next year or so… or maybe not. There are endless things to add or improve.
If this game is so much like D3 as people are saying then we shouldnt expect a 2nd expansion and maintenance mode will be expected around S8-S10
Every live service game goes through changes. Games with expansions go through changes as well. Mix them together, you’re going to have an ever changing game that comes out with even more content when an expansion hits.
D2 did this with its expansion along with an update for D2R. D3 did this when its expansion hit and they finally implemented seasons, not to mention all its seasons since then. PoE has done this since launch. LE is currently doing this. The list goes on, and it doesn’t just have to be within the Diablo-esque ARPG genre either.
So now the question you and your friend have to ask is if you like the changes and are you willing to spend money on an expansion? If the answer is no, best of luck to you. If the answer is yes, see you in the jungle.
D3 wasn’t a live service. While there is no hard definition of what that means, we are seeing what blizzard thinks it means in terms of Diablo IV.
D3 went through a few massive changes and didn’t stop developing seasonal content until the launch of DIV.
I would expect DIV to evolve further than D3 did. Time will tell.
Im gonna be honest… i dont like D3 but i think D4 would have still done better if it was just a darker version of D3 to begin with instead of trying to hide the fact its been D3 the entire time. The fact is if the devs were trying to hide that this is a D3 reskin so bad then they knew D3 wouldnt work as a live service game
I think the only way to make an arpg a live service game is to make it an mmo lite and arpg players dont want to play an mmo
They are making changes because people asked for them. Some of you are so clueless.
You’ve typed some words without really saying anything; except to indicate you like making sweeping generalizations projecting your own feelings on others.
Blizzard will follow the money; for games, the money is typically in things people like.
Sounds like the truth isnt what you wanted to hear sorry bud search- haters guide to diablo 4 patch 2.0 on YT and have a laugh… enjoy your rune words “S3 construct stones”
Seems to me that the Dev’s might be trying to go back to the roots of the Diablo franchise. The stat squish sorta indicates this. Number are just numbers what matters is the game play. I mean what is the difference if you do 500 dps and can kill the mob or 5 million dps and still kill the same mob? They are just trying to get away from big inflated numbers.
astronomical figures are meaningless when they are unrelatable.
resetting everything to our day-to-day figures is much more relevant.
for example, an armor cap of 9230 to be adjusted to 1000.
or hitting 40,000 damage rather than 4 quadrillion.
essentially, is like removing '000,000,000 from rupee or rupiah by converting them to dollar.
The original vision was for level 100 to be the end of the game, with completing renown, finding lilith statues, hunting aspects, leveling glyphs, and eventually beating Lilith being the endgame phase.
It turned out that:
So they put in some stop gaps like renown carryover, ladder bosses, AoZ, green helltide, vaults, and finally the pit and the hordes. But adding all this content for level 90+ players meant leaving a lot of the playerbase behind because so few of them were ever reaching level 90. So they also had to keep buffing leveling to the point where average players could actually give it a shot, even if they had to stick the lowest tiers.
Then, even with the new content additions, the overworld was a wasteland that no one ever bothered with, NMD were a chore to be done to get glyphs to 15, and WT3 became a 20 minute layover between early leveling and jumping into the endgame. Players were now doing billions and sometimes trillions of damage.
They also wanted to do the things an expansion tends to do that give players something new to achieve. Specifically, they wanted to raise the level cap by 10, raise the item power cap by a corresponding amount, and give players new skill points and new sources of power that would send damage into 14 or 15 digit range.
So they had to separate skill point levels and paragon levels, they had to cut down armor and life to 1/10 their former values, they had to limit paragon boards, and they had to create a mechanism that got you to max level quickly but then gave you a reason to farm items and paragon to unlock stronger content.
You know just yesterday I thought of the perfect system to make sure things don’t get out of control
1 - Being able to read the name of the elite before kill
2 - Being able to read the damage numbers when presented in Roman numerals
I think those 2 will be enough to make sure things don’t go entirely out of control
they launched and sold an early access game under the guise it was complete. nothing more, nothing less.
The people in charge & the Dev’s are Trolling the players what else?
Can’t have the players thinking the games a good one
Never had any to begin with.
Because it brings dollars… people must be loving the direction they are going and so they make money. It’s that simple.