Is the damage increase on this ring really multiplicative? I don’t see any huge damage increase even with 1k plus bonus damage.
dont expect the proc damage. it does like only 500~1m ish damage at best
1m damage to a crowd with single cast is quite good, isn’t it?
The main specs of the ring is percent to willpower and cooldown reduction though
Like it isnt terrible but druids are very starved for aspect slots, especially dmg ones.
Like this isnt an issue sub 100 pit, but as mob health increases, you need multipliers to pump your dmg
You forget that with Willpower GA on airi you can get a whopping 30% Willpower which can translate to 500+ increase. This can be a massive dmg increase, especially if you pair it with % willpower on amulet
Im at 2k willpower and the pull does up to 3m crits
I guess 3m is pretty high but now that I played Barb to check how their damage stacks up. I think our druid is missing the multiplicative and additive on other skill that help push barb dmg up. Like how 4 weapon tempering for their bash, bleeding, and berserk.
The effect is not there for the damages, its the utility you get with the insane pull range.
My Wolves do passive autos for 50-60M and 100M+ active, the Ravens passive do 6M and 2M active per tick, the creeper is there to provide 20% crit chance and crowd control.
The puzzle comes together when you pull everything into one point and unload your burst
So its good really just for zoo keeper? Like again, that is great. Still its a pretty much meh unique for many builds
i think it could work really well for landslide builds in combination with petrify too