No, its actually ring of mendeln carrying the entire build. Basically you stack lucky hit (not minion damage, how ironic) to proc mendeln as much as you can. Minions are just meat shields, catalysts for your mendeln procs. Then lastly, you add bone wall and its damaging aspect, so it has 100% lucky hit chance and guarantees multiple mendelm procs.
Its bone spear with extra steps, basically. You will not find a high tier summoner build that does not rely on this.
Dont try to argue with these kind of people, just the fact that you didn’t mention the change to skeletons and golems, how they are now going to attack your cursed Target, Is More than enough evidence that you are just in the presence of another atention seeking, whiny grown up kid…if you dont Wanna play then dont, loser.
The patch is a good start, but come on, they could have provided a minor minion buff across the board, make them 30% better at least and see how they play out.
I don’tt know what to think, if they’ll review them before season 1, or during the season for that matter.
Hope they won’t pull one of their excuses like, minion reworks are coming, after season 5, or something like that.
But we’ll just have to wait and see.
What we can do in the mean time, is the only thing we can do, and that is to post on this forum, our feedback and the changes we want to see.
Absolutely GD insane that they left minions untouched. However, based on the other balance changes, even if they had touched minions it likely would have been such a minimal amount as to be unnoticeable.