After Campaign its aimless ---->Pointless

After completing the campaign it’s literally just running the same type of dungeon repeatedly, or doing the same repeated quests, or doing helltide but there’s no purpose…usually RPG’s are fun because you get to experience content while trying to gear up to push bosses/end game content.

This experience has been Campaign completion, followed by side quests for the Whispering tree and dungeons…then when you get geared up you literally just keep doing the same content you started doing at 45. Sure, you can increase the difficulty but there’s no challenge in that or any sense of progression. It’s just repetition.

Itemization was something the team talked about proudly…its basically a copy of D3 with a twist.

Unique Aspect---->Rare item.

Once you gather the uniques you need to make the aspects you then change your rares into uniques/legendaries. Everyone uses the same stuff because the builds don’t work well without it.

This is nuts.

55 Likes

Erm, most ARPG are just ‘endless dungeon’ with farming ‘better loot’ after completing the campaign.

49 Likes

I prefer D4 end game grinding to PoE but that’s me

37 Likes

Thank god it is aimless. It becomes a ARPG after the story. Whew.

15 Likes

I think this guy just realized he doesn’t like ARPG’s

55 Likes

Not even remotely accurate.

Most ARPG’s become farming simulators to help push yourself against End game bosses and/or end game content.

This ARPG you do the same exact content to keep doing the same exact content. There’s no new end game content to engage with.

15 Likes

whos gonna tell him what arpg is?

17 Likes

Constant farming of the same content?
Welcome to every Blizzard game ever.

1 Like

Pointing out that you’re doing the exact same content at 45 with 15 hours played compared to level 90 with 110 hours played isn’t saying I don’t like ARPG’s. I’m simply saying where’s the end game content, why have I been playing for that extra 95 hours just to keep doing the same content/dungeon I was accessing at 45.

That’s not interesting. People that defend that are actually wild.

16 Likes

One thing that I don’t like is helltides. Having an important crafting material locked behind a timed event that isn’t fun seems counter to normal arpg endgame. I WANT to grind, I want to kill enemies. But having to wait for a specific event to have that chance isn’t fun. Especially if said event is boring.

4 Likes

I think the main gripe for me is that not everything is randomized - dungeons feel very similar each time you go in - especially running to the same areas - the towns are too big and takes so much time between actually killing stuff… I re-rolled a new char to see how it would be and I got bored at 14 and quit for the night -_- this saddens me. I was so excited for this game…

I managed to get to 55 before things got boring though! I guess thats my moneys worth.

8 Likes

That’s exactly what D4 endgame is. It emphasizes continuing to strengthen your character’s build to tackle increasingly difficult challenges. Challenges such as WT3 nightmare and WT4 torment alongside their respective capstone dungeons, hell tides, world bosses, tree of whispers, fields of hatred, and working on your paragon board. Not to mention, the level 100 pinnacle boss.

It’s one thing to say that you don’t like the content, but don’t act as if what you’re doing is pointless.

Do I have to continue connecting the dots for you or do you have it?

8 Likes

TL DR

OP doesnt like ARPGs and doesnt know that yet.

15 Likes

Someone has never played an ARPG before lol.

11 Likes

My man you want to know why Diablo 3 wasn’t well liked?

Because having a greater rift system isn’t interesting. Having a slider to do that same dungeon with higher difficulty doesn’t make it new or interesting.

Let’s examine ARPG design.

Game 1:

  1. Campaign Completion.
  2. Farming content slowly increasing in difficulty to farm items.
  3. Pushing yourself against end game bosses or pushing against new end game content you just couldn’t access due to difficulty.

Game 2:

  1. Campaign Completion.
  2. Farming content slowly increasing in difficulty to farm items.
  3. Using a slider to increase the difficult of content you’ve been doing the whole time.

Game 1 Design is the expectation in an ARPG. Not what’s essentially a dungeon greater rift system. That’s not new, and it’s definitely not interesting.

4 Likes

D4 endgame has no depth. Whoever says otherwise is high on copium.

This game is on par with Wolcen and Last Epoch when it comes to how bad the endgame is.

14 Likes

yes welcome to the ARPG genre, its just like all the others. LOL

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See I think this is a lazy way to look at what I said.

I dislike ARPG’s that use a greater rift system to justify saying it has an end game to it.

1 Like

Idk man, I guess it sucks that you’re not jiving with the endgame content.

Had you done your research, perhaps you wouldn’t be in the position you’re in.

5 Likes

Diablo 3 was not well like because of the items.

Bounties and Greater rifts was fun for many players, and it was enjoyable pick up and play content.

What makes a good arpg is combat, and diablo 3 was good a tit, but also the items.

Set items being your build is what ruined Diablo 3 the most.

6 Likes