I found a 2 passive amulet. I wanted to add a third passive. So the clicking begins. Materials, no problem. Gold, no problem. Click a few hundred times without seeing that passive once. Game disconnects for inactivity, because I’m standing at the occultist and not moving around. Log back in. Click another few hundred times until my hand cramps up. No passive. Game disconnects again. Log back in. After about another 100 roll attempts I give up. Bored.
I could do this for hours. Gold/mats, still not a problem. The only problem is the system that demands hours of boredom from me to get what I need.
Why is enchanting so heavily weighted? The drops are supposed to be the rng filter. Why do I have to do this redundant, monotonous chore after I’ve already farmed up the equipment?
Can’t I just have an option to pay like 200x the normal price in gold and mats and just pick the affix I want instead of having to click 200(×3) times to get it?
These days casinos have video game slot machines (not mechanical w/ fixed wheels/shapes that spin and stop), so imagine the software to rig it (give the impression you have a chance to win, but that chance being so small, so the casino always wins).
So apologists will say, “it’s RNG”, but many players will know based on their own experience/observations.
Thing is, Blizz wants people to play a little while and then move on (free up server resources rather than investing in more servers), so I don’t see why they do this (prolong the grind) unless it’s some sort of social engineering thing to break your spirit and condition you for lower expectations in life.
Same pit thing, I have 2000 keys. So I can just come and go whenever I want. Which lets people choose the type of pit. Put a decent cost on the highest pit.
It is not possible for computers to do true random number so devs come up with an algorithm to mimic true RNG. In Diablo IV’s case the algorithm is broken. Probability just doesn’t work that way. That said the chance of getting the affix you want out of the number of choices some items have is not likely. Where it really shows is in tempering where the same choice (out of three) can come five times in a row. Note this is repeated over and over again as the season progresses. If you could repeat the same number over and over again at a craps table in Vegas they would throw you out for cheating.
remember those people who claimed they ran duriel 1000 times and never got an uber back in s2 & 3? 1.5-2% is the chance you have to get that affix roll at the enchanter on an ammy. if you believed those threads about how many tuns people had made regarding duriel and not getting ubers, guess you now have experienced some bad rng. it happens. i could go to the occultist and get the roll i am looking for in under 10rolls, but then it could take me 500 the next time. its called rng.
Let’s be honest , there’s a bit of unnecessary cruelty with the way things are weighted built into a lot of these systems. Maybe it increases play time but no one except the most apologetic can say that it improves player experience.
there is no real RNG. should be different chances for affixes.
No matter if you retemper or reroll affixes at enchanter.
Some stats come over and over again on enchanting. To make it more worse filler stats like the specific resistance are in.
tempering the same.
some stats reroll more often than other.
Same with masterwork rerolling. Its funny when you reroll them, that you hit 1 or 2 specific stats more often than other, and that over 1000 tries. thats not Random.
First question,: is it real or do they overstate the numbers because they are angry ?!?.
once a time it can happen to have a bad series.
But if its happen multiple times i wouldnt call it RNG.
And that what do you mean are most ppl who do the normal Bosses not the tormented.
Wudi did a vid about this. The more desirable affixes (CDR, + to passives etc) are HEAVILY weighted. Also from personal experience, trying to get a + rank to a passive is the fastest way to bankruptcy in the game
It’s stupid, especially with an amulet that has 2 dozen or more potential affixes. Just finding a decent amulet, never mind a great one, is difficult enough!
Those are there because they ARE junk affixes. I would be interested to see someone sit down and record every affix they see when rerolling something like a focus to see how much more often every affix except CDR hits.
For tempering, maybe make critical strike damage its own temper manual, but make the range between 25-85%, with increments of 5 in between. Least this way, when i roll all my tempers on this, i have a stat that i will actually use, albeit probably sub 40%
You seem to have consistently very good luck, never having to play the game very long and instead spending much more time on the forum. The forum MUST be the D4 endgame.
I would much rather play the game, but as many here understand, the grind requires taking breaks.
I would like to see something done for enchanting. Remove weighted affixes. Everything should be equal. Rolling 500 times to get passive you want is not fun.