Allow us to play the game at higher difficulties outside of just nightmare dungeons. Right now on world tier 4 the game is just a joke in the open world. You really have to go afk to get killed, and even that isn’t a given. Bump up the challenge and get rid of the 10 level exp cap. Reward players for completion of challenging content.
World Tier 5 opening at level 90 and WT 6 at level 100 would be a fix and WT 7 at season completion. Each drops gear of higher min power level so by WT 6 all your items are 900-925 even in open world and at WT 7 everything is 910 to 925.
I agree generally that the game is too easy compared to all of its previous versions. The major difficulty is dealing with inventory and the fact that the nerf bats were flying left and right, so much so that I chose to play a sorc at release, despite the fact that I’ve only ever played a rogue type as implemented in D1, which was an archer. Sorc seemed like such an underdog, surely it would escape the nerf bat?
On the other hand, I’ve been playing Sid Meier’s Alpha Centauri lately, a 4x turn based game released in 1999 and part of the Civilization series.
It’s not an easy game to play and so was a commercial failure. The lead designer, Brian Reynolds left to join Zynga, which is focused on mobile and social media platforms. That is, very easy stuff.
Easy mode games attract more players, so much so that Cow Clicker was created by Ian Bogost as a satire of Facebook games. The goal of the game is earn “clicks” by clicking on a a cow every six hours.
Those games earn more revenue than a game like Alpha Centauri, the story line of which is copied in the movie Avator (which also has elements of Everquest 2 as well).
The biggest complaint about Alpha Centauri being too hard seemed to be about the ability to custom design your own combat units, limited by the technologies you chose to learn? The game has settings that will design them for you.
The game has quotes from St. Augustine to Nietzsche.
But apparently the revenue from easy mode games is better.