Add Raids or Fail

Dont be like The Avengers or Anthem , those games failed because they ignored pinacle end game content for GROUPS. I took my raid team to those games only to be disappointed and none of us stayed because the Devs did not add meaningful group content that was rewarding and challenging. Give us a real reason to team up or this will just be another flash in the pan game.

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How do you know that there is no end game group content planed?

Anthem failed because they spent 9 years planning and only 1 actually developing. A good premise ruined by terrible management at almost every step.

This isn’t an MMO and raids aren’t needed.

Trolls are really scratching the bottom of the barrel now.

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The only failure here is you and your pathetic post. “Ultra successful multibillion dollar gaming company , take heed of the word of mighty Hammerhorn! He speaks with the wisdom of someone who plays video games!”

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There are major issues with any type of Guild or Raid content.

Raids are something only a small minority of players actually do.

Let’s look at the numbers.

Only 10% of players were Raiding in Shadowlands.

https://www.reddit.com/r/wow/comments/p5jg9h/bellular_does_the_math_only_10_of_active_players/

Dragonflight despite having a small increase over Shadowlands, had only 19,363 people complete the first Raid boss. With only 11,713 killing the last boss. Compared to the maybe 1-2 million people that play Wow. Wow is an MMO and only a tiny fraction of the player base actually Raid.

Even 10 man Raids haven’t performed that well. I think D4 should focus on solo content and the max party size.

4 man group content should be the largest content they have in the game apart from World Bosses. They could start by making sure all dungeons and dungeon bosses have interesting scaling. So no matter your party size the challenge feels interesting.

There’s a big difference between games that are designed for large party sizes like Wow where the world and lore fit. Than games that are designed for small 3-4 player groups. Diablo has never been about running in with a large army of people. I don’t see any large battle scenes where there are tons of players running together Alliance vs Horde style. Diablo has always been about the lone adventurer pushing through dark dungeons where most people would not travel.

Not only does it not fit Diablo lore or artwork, Raids really aren’t that popular.

I think they’d be better off having one of the Nightmare Sigil Affixes be able to roll a 4 man dungeon or boss. Having mechanics that only a party size of 4 can complete. This is still a far cry from 10-20 man content.

I really don’t enjoy guilds and all the issues that come with meeting random people on the internet. Especially when it comes to competitive content. I find gamers that want to play at the highest skill levels, unless they are a group of friends that have met in RL, which sadly isn’t the case for most of us to have 20 friends that all play Diablo 4 and want to push the hardest content. It really is a mixed bag of try hards and sweats, where there can often be a lot of inflated egos, meta Andy’s that dominate the DPS numbers and tell others they are not pulling their weight by playing something not meta, and excluding people for wanting to have fun with random builds. It also leads to a lot of exploiting to make yourself look better than others and trying to avoid as many game mechanics as possible.

I much prefer playing the game as intended and respecting the mechanics designed in the game without forcing them to not function. To me it’s cheating.

So yeah please no raid content.

Stick to making the current dungeons and bosses really good, the scaling really good. And stick to really good 4 man max party size content if anything please.

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Sorry this is an ARPG and forced grouping isn’t something that is done in this genre. You could always try playing an MMO. I hear Blizzard even has one called World of Warcraft. Plenty of forced grouping in that game.

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Raids were the reason I quit WoW. Just got too be such a hassle and, like a lot of players, I do have a life away from the keyboard. I like playing games on my schedule, not some tin-plated, dictatorial guild leader with delusions of Gawdhood’s schedule.

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If you don’t cater your game to serve the 10-20% of the player base, you are going to fail?

Raids notoriously cater to a small percentage of any games player base, where even on the high end, active raiders are still only 10-20%. So no, even if every single person who enjoyed raiding refused to play and/or buy Diablo 4, the game would most certainly not fail.

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No thanks. The over emphasis on raiding is one of the biggest problems in WoW.

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Reported and flagged for trolling, another useless troll post

1 Like

@OP
I can understand your desire for raids. I used to love the heck out of them. Now I simply don’t have time to try to synch my schedule up with X other people every few days or even week to get raids done. Otherwise, I’d be right there with you requesting them as I have many fond memory from when I did raids in games.

Will no raids lose some players? Maybe, though I don’t think raids are a big part of the aRPG genre so I think it will be minimal compared to what it would be in say the MMO genre where raids are a little more expected.

I think some others have also pointed out some stats related to how much some MMO populations raid which would suggest that it’s probably not going to be that harmful to not have raids … though 10% can be a large number. I know my bosses would flip if we lost 10% of our customers suddenly.

Anyways. Enjoy the raiding while you have time for it wherever you get your raid on.

The gameplay is not designed for Raids. It is incredibly shallow. Do you want some stupid mechanics like Lost Ark where you have players take clock positions, type out orb color sequences, or play a mini-Mario game? It is a damn hack-n-slash ARPG where you spam buttons and occasionally move out of ground effects or a telegraphed big hit. No counters. No interrupts. No traditional class roles. No reactive and real conditional combat mechanics.

We don’t need another game trying to be something it isn’t and certainly don’t need something to push players to Discord to make up for poor game design that doesn’t foster group communication.

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You know I was thinking about the stats on that reddit post that I quoted and actually the maths doesn’t add up.

If population of wow is about 1-2 million. 20,000 players is a lot less than 10%.

It’s 1-2%.

So you would perhaps lose a percentage of the 1-2% of players that want raiding. Likely some will still play.

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I never played WoW, but raids definitely drove me away from other MMOs. Post WoW raiding was way better though when you didn’t have to camp the raid boss and hope you tag it first lol, but even then it feels like way too much work and commitment.

It’s been fairly common knowledge that only about 3% of the player base of wow raid.

Less than 1% of them raid mythic. But it’s a big part of the game from Blizzards perspective, it’s where their content and story goes, which is why they added LFR.

Sadly a lot of the wow community is toxic. Meta is a thing (even when the difference is less than 1% or the meta is actually worse because the player is bad). So people that want to play to have fun, play their way, are relegated to solo play, in an mmo, even if they are a better player than the majority of people that are picked over them based on class, role, and spec.

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Dude no thanks. I want to play and obtain the best gear possible whenever I want to play, not on some dudes 2-4 hour window 2-3 times a week.

If you want to raid go play WoW. Been there, done that way too many times

If raiding is purely cosmetic and gear that isn’t better than everywhere else drops there sure, and if it’s that way I might do the raid once for an achievement but then I’m out of there. But if a lot of people have this mindset, why develop a raid in the first place?

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Fixed

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Raids could be fun and challenging. However alot of solo players hate those because of rewards tend to be locked behind clearing those raids.

Im not against having a high end challenge for group players. I would personally enjoy that. Abyss etc like Lost ark would be cool. But yeah only cosmetics, leaderboard and maybe some guild related reward would prolly be the best choice. As otherwise i see ppl rage hard about it.

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Exactly this. Have group content, but do not lock any gear progression behind it. Cosmetics and titles. That’s it.

There are 2 pillars of endgame MP content in games where MMO elements are present; Hard raid events, and PvP.
At least we could see some PvP arena coming down the road, even if Blizzard are hesitant to label this an MMO and smack some taboo content loops in there, like the dreaded “Raid”. Look at the backlash.
But then again we know that this community is not mentally healthy.