Hello,
Please consider adding an option in the gameplay menu that allows us to play the game with non-abbreviated damage numbers.
This is mostly for the sake of making it easier to test the nitty-gritty things in the training grounds, where being able to read all the digits of in-game damage numbers just makes it easier to decide whether or not a small effect you want to test actually works or not. As long as we don’t have a way of going through a log of our in-game actions, reading damage numbers in-game or via screen recordings is the only real tool that helps players optimize their characters, and you just made that more difficult for some reason.
A small part of me also really enjoys seeing my screen completely covered in long flashy numbes, makes me feel like I’m doing something right (<insert you’re-not-letting-me-blast quote here>).
-Icytroll