Ace of spades Trample Slide - Diablo 4 Druid Build

Hi Guys, I’m Following this build, I’m new to Diablo. I’m using Mobalytics for the Ace of spades Trample Slide - Diablo 4 Druid Build. and I have a problem he has 7 skills to be used and you can only have 6 slotted. also he says to use savage roar but in the build there are points in Debilitating Roar. (in the play loop) wtf no video no leveling toggle to see the path can anyone shed some light or offer a similar build or something good after nerf/buff? Thanks in advance :slight_smile:

I had this question myself. I just found this. Basically we don’t run landslide on our bar. But we buff it for the proc. Trampleslide Druid Build Guide | Diablo 4 - YouTube

Yeah but dont we need it on our bars if we wanna generate terramotes? He takes the terramote skill node in the video so I don’t really understand it either.

Slide build was buffed with last patch. You need slide on your skill bar to have access to terramote passive.

You want to get vasily helm and bear unique chest to make all earth skills bear skills.

WIth that you can facetank t4 Nightmare 30 dungeons.

Until you have decent spirit cost reduction or generation, Earthen might is BiS.

Your first paragon board should be constricting vines legendary (so that all tramples/slides proc immobilize and generate insane motes). Until then use vine creeper for your easy source of immobilize.

Use storm strike until you can run exploit glyph for your source of vulnerability.

Debilitating roar > blood howl. 70% dmg reduction on telegraphed hits makes bosses a joke.

Hope that helps.

Not gonna lie, that feels like a completely different build from the “mobalytics” build. But in all fairness, the one you said seems more plausible. The build we are talking about honestly feels spread too thin.

I’m still testing things out, and still looking for the bear helm cries , but so far even without that I just stand in everything, world boss beams or vomit pools, nightmare dungeon mechanics I just shout or bulwark through.

Leveling your glyphs and paragon boards is where you’ll get 80% of your power

Everything youve said is very helpful. Couple questions… What aspects do you recommend? What is constricting vines? also, out of those 7 skills, which one are you cutting?

Constricting vines is a parangon board and the skill you should cut is hurricane, trample will proc it on its own with nature’s fury.

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You cut vine creeper out once you have bear helm and bear chest uniques. You use grizzly rage then.

And yes, constricting vine.

Hurricane should never be used for slide build, leveling or otherwise. You have better use for that skill slot.

Would you have a link to this version of the build? Im currently running standard Earth version with creeper and petrify with no uniques from Wudijos build lists.

The one linked here looks interesting with the reduced CD on trample with the nature fury usage but looks overloaded.

yeah i am also looking for a built similar to this with symbiotic aspect (finally found it with max-roll!)

not sure if hurricane or landslide should be on the bar or not :smiley:

d4builds.gg/builds/e411eb28-17e7-4feb-8e56-0054e9965878/

Paragon board you start with constricting vines board for poison and immobolize procs.

Keep in mind this is the setup im using for HC, so you can swing for more dmg if you dont mind dying once in a while.

Edit : Youre only source of vuln is the exploit rune and storm strike, but if in a party with someone else who can apply it, switch storm strike for earth spike

problem with hurricane is that it won’t show up while you rage

Thanks man appreciate the answer but looks like that link doesn’t work?

d4builds.gg/builds/6e741d30-484d-4600-8886-f2385568a6b5/

see if that works, forgot the other one was my local save

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So. How do i set uo the paragon board? Like thats the part that is confusing tf outta me

constricting vines first for the immobilize proc on nature cast chance. then spirit spent = dmg, earth crit dmg on cc, and last werebear life difference vs target = dmg

Probably a good thread to ask; does the standard bear version with all Earth skills (Vasily, +2 skills aspect, Earthen Might) have any advantages over the cooldown resetting Nature’s Fury one?
I still haven’t found the double cast Landslide aspect at 56 yet so I have to still cast Landslide myself since my Trample alone can’t kil stuff yet, so I am not quite ready to switch. I have the cooldown lowering aspect ready for when I do.

I also assume in that version of the build you have Landslide slotted for motes but rarely, if ever, cast it yourself?

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Earthen might will give you more overall spirit regen, but nature fury works too, storm strike will reset the cdr on your bulwark. Nature’s fury would be great to reset trample if you can get the trample=earth skill aspect.

Landslide has to be slotted to enjoy terramotes advantage, and you still spam it on ST for bosses or elite packs between tramples.

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Weirdly enough I got both the helm and chest in a single dungeon. Literally out my build together in thirty minutes. Rng favored me. But now I’m searching for the aspect for turning trample into a huge landslide.

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