Submitting this feedback for a blind D4 player:
This feedback is about the “Play audio when targeting objects” accessibility feature.
Currently, some important interactable objects do not play any sound when targeted. For example, Horadric Chests in Nightmare Dungeons produce no audio cue at all. The same issue occurs with the eyes in the Pit.
This is especially frustrating in dungeons, because when playing blind—without visual cues, navigation assistance, or additional tools—you rely entirely on audio feedback to move through the environment. Regular chests, weapon racks, and lootable corpses all produce sounds, so it’s reasonable to expect the same behavior from these special reward objects.
The problem is that Horadric Chests, which contain important rewards, can currently only be looted if I happen to walk directly over them by chance. This makes them easy to miss and creates an unnecessary accessibility barrier.
Please consider adding proper audio cues for these objects when the targeting audio option is enabled, so they are consistent with other lootable objects and accessible to blind players.