it’s definitely bad to have 0 attempts to revive. when a i killing dungeon easily, but at the end Iam shot down by Bone Archer’s ballista in one shot, so what is the result after that. why didn’t it just stay when you’re dying, time will add and you just won’t complete it. I also don’t understand that ,in the beginning NDs were as difficult as blood tiers are now. it was said to simplify it because there will be a other endgame. they added blood tiers, where they returned the difficulty of ND and we are where we were. I waited a little more than the same ND again just in time.
Very unforgiving gameplay. How do u survive these?
Unfortunately people are just going to say Git Good like they aren’t dying too
im sorry but really. its honestly a get good thing. currently spamming tier 1s with a group. Of course we die every now and then, but its absolutely doable.
This is the best part. Dying means something.
If your 1 shot you likely need you to get some damage reduction on your gear.
It was never difficult you needed to have the gear check for it.
Its over in a month and goes away.
Doing in group is a feel bad if you are the person dying and ruining it for 3 other ppl. Not sure this design is a good move.
Of course its not, but some think it has to be brutally punishing and annoying to the maximum to have “meaning”
whats brutally punishing here?
Just dont die for like 4 minutes. Even if you do, you lose only like 800 sigil dust.
It’s pretty brutal for 1 party member to get 1 shot by a xbow off screen and lose the dungeon and time invested. Idk about you, but to me it’s pretty frustrating. It’s okay to disagree. To me it would be better if they added a time penalty for deaths. Add 5 minutes or 3 minutes for every death.
You could add a significant time penalty to death to make it difficult to trip through the dungeon, I’d definitely be willing to entertain that personally.
I playing Charged Bolt through it right now and of course I have failed some - the guardians are a _______ for Charged Bolt but the difficulty and bringing back some of “HC-ish” gameplay to it is a lot of fun for me personally. It is just a fun side challenge to me and won;t be a central focus of my play time likely for the foreseeable future.
I certainly do not agree. dying would mean something even if WE were reviving. wasting time would mean that we don’t have time for the rift and we would enjoy it more. It certainly doesn’t seem right to me that at higher levels we will collect powders for hours and then lose everything because in one unbalanced enemy
No dealth has meaning because there are consequences. If someone feelsnthere are unbalanced enimies they likely dont have the gear to do what they are doing.
unfortunately it always depends on what enemies you get. it has happened many times that I pass basic ND easily and then another easier one cannot pass. but I understand a other opinion. one death is not motivating for me. I want to push the boundaries, but there is no reason to risk an hour of farming powder for that. when there are no rewards or rankings in the higher tiers. I go less tiers and I don’t lose anything.
Not being able to cherry pick is part of the fun/challenge. Someone people dont believe dealth should have consequences but im not one of them.