Some random thoughts here:
- Can we please reduced the uber unique crafting requirements to 2 or 3 sparks for one uber unique? An alternative solution is to have a two week event per season when the uber drop rates are doubled. I prefer reducing the sparks needed.
- When can we have a uber version of the main story with all the cut scenes again? That could be fun. So the story line will be more challenging in the uber version but not like the uber Lilith fight, please. We do not need anything overly complicated. This uber journey of the main story line should take place after people get proper gears including the uber uniques. It should reward mounts, cosmetics, and titles, but not gears. I strongly believe that the high end gears should be tools that help players advance in endgame, not a status symbol.
- Add more bosses like Duriel that share the same drop list.
- Each week, every lv 90+ character is given 40 times of Duriel runs for free that will expire at the end of the week if not used. These 40 runs include those added bosses that will also drop uber uniques if No. 3 is adopted. No requirements at all other than that the character must be Lv 90 or higher and play on T4. The Duriel mats, however, get changed into a consumable that will slightly increase the drop rate of better items per run or per 10 mins. This way, everyone gets to do boss runs several times a week while no one can get crazy and get everything done in 24 hours. At the same time, other game contents such as varshan, helltides, etc. do not get completely bypassed.
For this to work, I suggest reducing the Uber unique drop rate from Duriel to 1% from 2%, then the consumable (call it mother’s bless or father’s bless, whatever, lol) will give a player an extra 3% uber unique drop rate for a very short period of time that can properly cover perhaps 1 or 2 boss fights.
Also, the mats can be changed into a status or a consumable material just like those that we use to activate Zultan’s wards. This means if a character kills varshan once, for example, the character is rewarded a status or a consumable material that goes into the material bag instead of something that takes up inventory space. The player can choose to activate the status just like how Zultan’s wards works in vaults. I guess S3 has really useful findings. In this way, no one can duplicate the mats anymore. - Add and drop more materials and allow players to craft more things instead of dropping more trash gears. Each class should have one or two powerful unique items that can only be obtained through crafting, but not too many please. Some required materials should be account bound upon picking up, so these item cannot be crafted purely through trading. For example, we need an account bound item from each of the world bosses. The drop rate should be higher than the uber uniques from Duriel, but not that you can get one from just one world boss kill. There may also be a unique material required that is obtained by killing all the rare elites already exist all over the map. Make it a fun exploration with clues. Then players can combine the items from the world bosses and the item from killing the rare elites along with some basic materials to craft a powerful unique. This unique cannot be reduced to sparks for uber uniques.
- Allow players to upgrade a legendary gear that is already an 950 item for another 5 times. Each time may require materials that can only be obtained from NMD bosses including the butcher and the seasonal specific random boss such as son of malphas. Higher level NMDs drop more such materials, but low level NMDs that is at least lv 50 such as lv 50 to lv 70 can drop some as well. Don’t make it too hard, so casual players can enjoy as well. With each additional upgrade, there is a tiny chance for that gear to turned out to be one of the uber uniques. Don’t make it a new uber unique because that will turn the game into a grinding game that is not fun. This is just a way to add different ways and experience to get the same stuff. Of course, players should not expect the chance to be too high, but it should also not be something like 1/7000 upgrades. For this to work fairly, a strong unique crossbow needs to be added.