I don’t know why they stick to the unnecessary inconvenience of having to keep buffing by clicking on a corpse every 5 seconds. I hope the buff effect is always active, and when skeletons dies, automatically resurrects them. like The Golem is automatically revived. i can bear impossible catching a treasure goblin or targetting a specific enemy, but the buff skill problem makes tired to playing.
Yeah they probably could have baked it into the regular damage and then made the click either attacking or the buff from the army of the dead aspect be the active so you could choose to make the skeletons into kill mode or something as a cooldown
I would be happy if it just had “consume nearest” corpse so you don’t have to try and click on corpses that are getting consumed randomly.
It shouldn’t even need a damned corpse.
The whole skill should be ‘You stick your hand in your bag and pull out a priest skill. You finger the eye sockets for an AoE buff/heal’.
It’s a crap skill with junk mechanics and poor lore. The first thought should never be the published thought, it’s literally the entire reason behind the word ‘development’.
EDIT - and it should have a longer duration … or at the very friggin least, have a way to increase the duration somehow.
that’s how it works on controller.
i just spamm skills and it auto-targets corpses