About the PTR Feedback category

Discuss your feedback on PTR content, your experience playing the PTR.

Use the following paragraphs for a longer description, or to establish category guidelines or rules:

  • Why should people use this category? What is it for?

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1 Like

fix barb rare node they cant roll all stats any more but still fun to play

Did you copy this from guides on how to write a description to the category? LOL

2 Likes

Tempering recipes need to drop prolifically in legion events to make legion events relevant again.
Helltide chests should drop a guaranteed recipe for that specific gear set
Remove chance to succeed on masterworking and reduce animation to 4th 8th and 12th
Fix the way on hit (or lucky hit) %chance to deal damage or freeze/daze/ect works. Right now each gear set that you have an affix for that acts independently so you have several chances for it to proc off one hit, what should be happening is the %chance should be stacking till 100% so that effect no matter what can only trigger once per hit (tested on PtR and if tempered or enchanted to on hit chance to freeze or stun on 3 gears and had a 50% on each sometimes all 3 would proc or sometimes one would proc, this is not how it should work)

Infernal Hoard feedback and suggestion for change:

I like the fact that there are waves that need slaying and also that after each completed round you have a chance to alter the the round of waves, but loot is completely ridiculous and not something worth chasing. I genuinely like Diablo 4 and have played all the season fully (multiple level 100 characters) but this just does not feel very play tested, even for a PTR. - Maybe that is the whole point for players to add feedback and makes changes based on that.

Issues with Infernal hoard.

  1. The loot it terrible. There is no reason for players to repeat this activity as it stands right now. It takes too long to complete and the rewards are non existent.

  2. The boons and banes does not offer enough to shake things up. The risk/reward is not enticing enough.

I have some humble suggestions.

First of all there should not be any compasses or scrolls. Make a portal like for the Pit and have people start of at level 1. When you start the activity you kill waves of enemies choose your banes and boons but after the final wave your progress to level 2 and all your Aether and boons and banes that you have collected carry over. This will continue until you die or fail to complete the final wave which then activates the boss fight. The higher the difficulty you reach and also the banes and boons you select grants greater rewards at the end.

I think that for this activity to be engaging you need to be able to find resplendid sparks, Mythic uniquis and have legendary items drop with greater affixes. You could even have a boon that gives you a great drop chance for specific affixes or items types through the boons and banes system but make it increasingly more challenging.

These are just my humble ramblings and i am sure other more prominent voices and come with more detailed suggestions. My only plea is this, do not screw up season 5.

Thank you.

I have been playing Diablo 4 for awhile now and me and my best friend CAN NOT get past the “ enclave of strife “ it’s absurd we have tried atleast 18 times the first 14 there was no mention only one of us at a time could go through the portal it’s tedious and unless it’s fixed I probably won’t ever take part in any of that content at all unless resolved he’s a veteran player and I recently joined takes the fun out of the game if you get stuck like that with no chance of getting past it an of course you need to clear that on to open the others ridiculous needs to be changed

At what point will you figure out some people cant play this for 12 hours a day and figure out a way to charge more to hit the masterworking 3 times? i understand the process of something shouldnt be easy but why make someone spend hours not playing trying to roll something when you could just as easliy charge them more materials for each masterwork they want to hit… nothing is fun about sitting at the blacksmith for hours rerolling a piece of gear… No difference if you require them to grind the mats atleast they can be playing

1 Like

Shop and Event

Hello just a suggestion but would be incredibly resourceful maybe for shops and events put a shop/event that whatever character you play as has only the items they can purchase or earn (Armors, clothes, mounts, etc.) that pertain to the character at play cause all y’all give is 4 items and almost repeat after 24 hrs and same goes for events I’m playing as a sorcerer this season and three event reliquary in a row where the items they give you have nothing a sorcerer can use but other characters can gain from them, I don’t even get to participate cause nothing is for the character you play as in short it would be great to just have shops and events pertain to the character you play for the season of items you earn instead of I am a sorcerer but all I can earn is barbarian weapons.

Make the text on Chaos items green (like Ubers have purple). With them being the same color as normal uniques, it’s possible they will be missed on the ground. I know they have (Chaos) on them and the beam is a slightly different color but why not change the text color as well?

1 Like

I absolutely love what you done with Andareal! No more invincibility and I love that she moved around the screen, made fighting her more enjoyable!

So all of these changes are all well and good but each season the game fails to address one single problem. There is nothing to do or no reason to continue to play once your build is online and you are smashing T3 or T4 content. So you have worked hard to get your character to a certain level of power and kill ladder bosses with ease to get these mythics. Once you have these mythics, if you’re lucky enough to get one, there is nothing to do with this power you have achieved. There is zero reason to continue to play. Sure you can run the pit but there’s zero reward to go high in the pit. There needs to be some sort of end game challenge and it can’t be get your name on a leader board or run a high level pit to get loot you don’t need. The games biggest flaw is there is zero incentive to keep playing once you’ve reached T4. Maybe there needs to be some sort of end game ultimate boss(es) that needs a group Of folks to fight, or maybe you can fight multiple ladder bosses at once. Or you can grind some sort of end game progression system to earn cosmetics or pets in the shop. Right now the game is get new powers or perks each season (maybe consider changing this idea and do something crazy different that isn’t essentially a copy and paste of this power or perk idea each season), fight the ladder bosses, gain power to get to T4 and then the game ends. There is zero reason, incentive, or feel good moment/activities to actually gain all this power for to keep playing. Maybe the devs have a plan to fix this soon and if they do it would be cool to know what that is so people can be like sweet they are gonna fix it. But at the end of the day there needs to be some sort of end game to take on to use all this power that isn’t get your name on a leaderboard for essentially running a dungeon the fastest. No sure why this hasn’t been addressed yet outside of the fact that it is really difficult to figure out, but no attempts to take a swing at it seems kinda weird to me. I love D4 and all the hard work the devs have put in thus far and each season is fun to play up to a point. I just feel there needs to have a strong focus on end game moving forward vice being given seasonal powers or perks that go away every X amount of months. I’d much rather see a season last much much longer or some sort of eternal realm season to give time to get the end game developed then be given the same season after season while end game gets put on the back burner.

1 Like

So one simple thing I would like to see aside from all the new is some transmogs for minions or summons. Either a separate option all together or in conjunction with character cosmetics. Like an ice based armor and have penguins transmogs instead of basic skeletons and mages. I would be more inclined to get other cosmetics for necromancer or even sorc if you change the look of the hydras for example.