Discuss your feedback on PTR content, your experience playing the PTR.
Use the following paragraphs for a longer description, or to establish category guidelines or rules:
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Why should people use this category? What is it for?
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How exactly is this different than the other categories we already have?
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What should topics in this category generally contain?
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Do we need this category? Can we merge with another category, or subcategory?
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fix barb rare node they cant roll all stats any more but still fun to play
Did you copy this from guides on how to write a description to the category? LOL
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Tempering recipes need to drop prolifically in legion events to make legion events relevant again.
Helltide chests should drop a guaranteed recipe for that specific gear set
Remove chance to succeed on masterworking and reduce animation to 4th 8th and 12th
Fix the way on hit (or lucky hit) %chance to deal damage or freeze/daze/ect works. Right now each gear set that you have an affix for that acts independently so you have several chances for it to proc off one hit, what should be happening is the %chance should be stacking till 100% so that effect no matter what can only trigger once per hit (tested on PtR and if tempered or enchanted to on hit chance to freeze or stun on 3 gears and had a 50% on each sometimes all 3 would proc or sometimes one would proc, this is not how it should work)
Infernal Hoard feedback and suggestion for change:
I like the fact that there are waves that need slaying and also that after each completed round you have a chance to alter the the round of waves, but loot is completely ridiculous and not something worth chasing. I genuinely like Diablo 4 and have played all the season fully (multiple level 100 characters) but this just does not feel very play tested, even for a PTR. - Maybe that is the whole point for players to add feedback and makes changes based on that.
Issues with Infernal hoard.
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The loot it terrible. There is no reason for players to repeat this activity as it stands right now. It takes too long to complete and the rewards are non existent.
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The boons and banes does not offer enough to shake things up. The risk/reward is not enticing enough.
I have some humble suggestions.
First of all there should not be any compasses or scrolls. Make a portal like for the Pit and have people start of at level 1. When you start the activity you kill waves of enemies choose your banes and boons but after the final wave your progress to level 2 and all your Aether and boons and banes that you have collected carry over. This will continue until you die or fail to complete the final wave which then activates the boss fight. The higher the difficulty you reach and also the banes and boons you select grants greater rewards at the end.
I think that for this activity to be engaging you need to be able to find resplendid sparks, Mythic uniquis and have legendary items drop with greater affixes. You could even have a boon that gives you a great drop chance for specific affixes or items types through the boons and banes system but make it increasingly more challenging.
These are just my humble ramblings and i am sure other more prominent voices and come with more detailed suggestions. My only plea is this, do not screw up season 5.
Thank you.