About pull skills/abilities

About Whirlwind, maybe have more items that can pull enemies in, instead of just whirlwind, thats a fail imo.
The chain throw move isnt mearly enough, plus its yet another skill slot gone.
3 or 5 enemieS/chains once every 6 seconds or so aint gonna cut it; it doesnt even compare.

EVERY barbarian i see is using whirlwind.
Its too easy, its not fun to watch, and so far it seems the only barb build worth using because of the pull, damage, control, and movement speed, something that you should be able to have on ANY kind of barb build.

Im not talking nonsense here, i know what im talking about, i know barb.
Been nr 1 barb in season 13 on diablo 3 and played diablo 2 harcore classic ladder for years as well.

Im tired of watching every youtuber make a ww barb, tired of everyone that plays barb to downright copy the build instead of learning the game themselves…

To me this feels like diablo 3 on console all over again seeing how everyone is treating whirlwind barb as if its modded gear that they need to see trough the rest of the game, as if there’s no other choice because everyone else is doing it.
give us more/better pull options and nerf the hell put of whirlwind please, its ruining the game on so many levels…
For the people using whirlwind as well, even though they might not know it yet.

I realise that this i going to be a unpopular opinion for a while but surely this cant be as intended, creating a game with so many choices only for ALL the people to pick the laziest build ever.
Dont listen to those people. It might hurt them right now but in the long run it will help them.

People going for the laziest and easiest option, always; these are not the kind of people an RPG like this should pander to.
They dont even read skills, they just copy.
They are going to be bored with the game within 2 months.

Where’s my rend pull? My hammer pull?
Like i said, chains isnt nearly enough.

If all you see is WW barbs thats an issue.

HoTA is actually amazing and imo better than WW. WW requires way too many legendary aspects to work

Thats part of the issue, but this is mostly about crowd pulls.
Something WW has and hota doesnt.
Something thats necessary for end game speedfarming.
It’s the sole reason why people use WW, if there was no easy pull legendary, the build wouldn’t work as well.
They are denying other barb builds that same speed.

Mob density is one thing. WW just have the advantage because of one aspect. Steel Grasp works fine, it only it pulls more mobs and stop enemy from attacking when they get pulled. A solution might just be to nerf the pull range for the WW aspect. But no one likes nerfs. Best to increase the range of other attacks.

Steel grasp DOESN’T work fine, AND it doesnt pull in all enemies from all around like WW does. Youd be lucky to pull anything in at all at this point, it’s now obvious that you havent tried it yourself.
Also the cooldowns. And there’s an unique for it as well but the main problem is, these rend and hota builds are using some specific skills to make it work, cant really get rid of a skill just to get steel grasp in there because it would ruin the build.
Trading rupture for steel grasp is just a bad idea because i’ll have no means to pop groups; even though rupture isnt properly working right now, its still better.
Wrath if berserker is an unmissable fury/damage boost (war cry if you got the chieftain ring),
Rallying cry is necessary for movement and fury,
Challenging shout for defense and fury.
Whats left? Basic skillls. Cant go without that either.
Im telling you, i know barb. And this is a mistake on blizzards behalf.

WW pull aspect has a large range plus it has no mob cap. Blizzard made other aspect better than most skills.
Everyone use Shouts as a Fury generator. Wait for blizzard to nerf those Fury gain or worse get rid of it entirely, then people will go back to Basic. And here I am looking to find a loop for Leap and Ground Pound.

Literally all i do is for fury gain. 2 cries, WotB, switching weapons, 18% extra fury gain while berserking, 5 fury/sec while berserking, 2 fury/sec from other ring, extra attack speed to spam basic faster… it is a bit ridiculous yeah

Ground stomp and leap need pulls. Charge needs to be fixed.

An aspect where basic skills pull enemies would be absolutely amazing.

Frenzy buid? x)
Its underwhelming as it is, even with the frenzy amulet.
Remember d3’s gloves that enabled every frenzy node so it gave you atk speed, move speed, damage, damage reduction and more fury?
Yeah… this game’s got a loooong way to go

Yeah. I made the build guide for the original D3 Frenzy Thorns build, before they made a Frenzy set.

My favorite skill! I’ll do one on D4 too. Working on it meow.

WW gets a massive AoE pull with a Legendary Aspect.

Chains gets 2 more enemies pulled in from a Unique item that takes up your Two-Handed slashing weapon slot.

This is absolutely stupid. A lot of Unique items feel underwhelming. but this thread is specifically talking about pulling mobs in, and I have to wholeheartedly agree with that part of the OP’s rant. The nerfing WW thing… no. I can’t just agree with that, I want MORE viable build options, not less or swapping power between them. You just don’t like WW and want it ruined, which is just not fair to other people that actually like WW (I’m not one of them, btw. I play Double Swing).

More pulling in, and less pushing away is needed for all melee across the board though in this game. It’s silly to watch Sorcs, necros and rogues all have fully functional and VERY available means to pull mobs in, while only Barb has one means and Druid has NONE.

Needs fixing for sure.

No you didnt lil bro, nobody knows who you are :skull:

Sure did, sweetheart. It was the most viewed and replied to thread on the D3 forums for a long time. We had a lot of contributors to that build/thread.