There are various little problems with the camera in the campaign.
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The camera often moves back and forth for no good reason. Do it like in D2:LoD and DON’T MOVE the camera AT ALL. That’s the SIMPLEST and the BEST SOLUTION.
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The default combat camera range is too short. It’s shorter than in D3, where it was well done. Move it up a bit, so it’s as far as in D3.
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My Necromancer minions despawn during each cutscene and it looks terrible. A simple solution is doing a fade out/fade in before/after each cutscene with a hidden camera angle change during those fades. This should look consistent across all cutscenes.
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It’s best to have a CONSISTENT style for all minor cutscenes where camera is over the top. It’s wrong to have them differ so much. Develop a SINGLE, COHERENT cutscene style and STICK TO IT. The problem is the lack of coherent camera positioning.