A really nice Quality of life with Loot! *Suggestion*

Imagine a loot filter system with a separate tab in the inventory where you decide what happens to the items you pick up. You can check ‘Gold’ or ‘Salvage,’ or uncheck either to keep the item. The list would be simple: White, Blue, Yellow, Legendaries, and Uniques.

If everything is set to ‘Salvage,’ the only items kept in the inventory would be Uniques with greater affixes, Mythic Uniques and Ancestral Legendaries. The rest would be salvaged as soon as they are picked up. If a legendary item has an upgrade for a codex, that aspect would be upgraded in the codex just like it is now.

This would greatly improve the quality of life in the game, and I know many people would appreciate it. It’s not too advanced either—somewhat limited but still a significant quality-of-life improvement.

One more thing that might be a bit much, but could be useful, is having pets pick up items that are set to either ‘Gold’ or ‘Salvage’.

3 Likes

I’m all for options OP. great post.

1 Like

Good luck with this one we can’t even get them to acknowledge that there is no overlay map or how much a need for an AH there is in the game.

1 Like

I don’t like any auto-salvage or auto-sell ideas. Seems cheesy and upsets the balance. Now you have to put some effort into getting the materials. It might not be fun, but that’s what limits supply. Otherwise it would be a constant free, effortless influx - why bother at all having materials then?

1 Like

I approve of your idea, I’m just skeptical if they would ever implement it. Let me know if they do though, I’ll be one of the first to congratulate you.

2 Likes