Hopefully one of the devs gives this a read cause it took me a while to type this on a phone.
Summoners need a core ability.
There are 2 blood, 2 shadow and 1 bone.
Blizzard should consider changing one of them (preferably blight and all its aspects as blight is visually inferior to sever lol) to be a summoner specific ability, similar to command skeletons from d3.
It would honestly be amazing to have a button that made my skeletons target a specific enemy… the biggest problem they might have is controller support regarding adding a new button cause, unlike a keyboard, we have very few buttons that can be mapped.
So changing 1 core ability would fix that issue and in the same process give summoners a “minion” core ability that could benefit from paragon nodes that increased core abilities.
I suggest that blight is the best candidate for the change. Its visually lackluster, its damage is incredibly low when paired against other darkness abilities (sever, corpse explosion) so it rarely makes a place in any endgame shadow/summoner build. That would also give blizzard room to change any aspect involving blight.
A prime example of why ive suggested blight is “of the void” aspect.
Essentially the aspect pulls enemies in … which requires you have the skill and also the aspect (duh) thats 2 slots, 1 gear / 1 ability.
Well compare it to the “grasping veins” aspect with the corpse tendrils ability.
Besides the fact that tendrils can cause vulnerability (which is in itself reason enough to be considered superior) it has a much larger aoe which effectively pulls huge groups, still inflicts damage, doesnt actually consume a corspe AND IT STUNS. 1 gear 1 ability.
Just the utility of corpse tendril outweighs blight. all blight has going for it is the lack of a cooldown. It can be spammed but why would you ever want to spam blight when you could instead use nearly any other core ability and just be better.
The only aspect that in my opinion makes blight remotely useful is the “plunging darkness” aspect… but if you go this route you wont actually be using blight on your bar. Instead you’ve swapped it for bone prison… so now you’re right back to not having a meanigful core ability.
You could even keep this aspect if you wanted to after removing the blight skill by changing the description of the “plunging darkness” aspect.
Such as “converts bone prison to a darkness ability that now applies a pool of darkness within dealing damage over time.”
See solutions lol.
Blizzard you said you wanted us to give you possible solutions not just complaints… well heres both.
P.S. when i used an emote shrine (the greet death shrine) it made my summoner invisible and let me tell you what a game changer it is when enemies actually target your skeletons for once.
Why cant my minions have more aggro. If my skeleton is the first thing an enemy sees… why not make the enemy target them first.
Sure some enemies should actively hunt me down in a fight… up to a certain point. If my minions are just beating on an enemy… at some point that enemy should change their priorities, right? Lol just a thought.
I cant tell you how many times ive trapped the butcher in the middle of my minions and he just stands there taking all that punishment, not once attempting to attack my minions.(unless you count the aoe knockback he does) Which also really hurts the idea of thorns on minions.
Maybe introduce an aggro vs damage recieved priorty meter just for player minions. Or line of sight vs obstacles/ minion aggro/ priority response.
Im not a code guy by any means but i did use your star craft editor to make some sick custom games way back in the day lol. So even with that outdated technology i could create very specific “triggers” which essentially is what aggro can be reduced to.
So i have no doubts your team can think of something probably miles better than any thing ive suggested regarding this. Maybe youre already in the process of fixing the aggro and if thats the case, thank you.
And to anyone that read all of this, leave a suggestion or maybe even a counter argument for blight.