A Mid Core Game Mode Please!

There is a division in the community about the pace of the game. This can easily be handled with separate game modes. For example, We have soft core and hard core modes. How about introducing a mid core mode.

Please, Here me out.

Mid core would allow for slower game pace, like lower loot drops, lower experience gain, but lower monster density. Make meaningful items more rare.

Soft Core will allow casuals to continue their blasting.
Mid Core would allow grinders to enjoy the challenge.
Hard core players would experience the same challenge as mid core, except, with perm death.

This makes everyone happy.

  • Iron
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i said long time ago , create another realm maybe called Legacy , thats slower D2 style gameplay and make NMD’s an endgame progression system with an atlas.

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Sorry, not that simple. At this point, many players expect increased rewards for increased difficulty. That’s become so ingrained that some can’t even rationalize it not being that way.

Very few of us would accept challenge for the sake of challenge and will accept less of everything. Maybe if it has a strong competitive scene it would work, but the numbers would be so incredibly small. Those sorts of communities are often the result of mods or player driven activities as such a small group isn’t a priority for a developer.

So, more like this @Dragondyce

Soft Core = Casual Mode (similar to Season 6 or 7 progression)
Mid Core = Legacy Mode (Similar to Diablo 2 progression)
Hard Core = Legendary Mode (Like Legacy mode but with Perm Death)

I agree with this too, currently community is very divided in this and it seems the attempt to make everybody happy at the same is not working. At the end it feels like a lot of resources goes in this attempt and prevents new stuff to happen.

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I’d like that if that would run on 1.0 or 1.1 patch tho. Wouldn’t be my main mode, but would be fun from time to time leveling a new lvl 100.

WoW has multiple realms across multiple expansions so I don’t see any reason why that couldn’t work here, I mean no patch is needed.

It’s a thought with merit. Following it through I get to

  • some concerns may not prove to be as big as thought
  • is it enough challenge to balance one hc/sc realm for player to env balance, let alone another with a different power formula

I think the whole debate comes down to should higher tiers offer more reward over just bragging rights and is it that big of an (ego) deal to play on whichever tier people can get to with the decisions they make.

IMO that is proving very difficult for people to think about, let alone discuss in an online setting with all that goes with that.

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Reading all of the post on this game I got a feeling that in order for Blizz to make D4 good they’re gonna have do some harsh gate-keeping.

The question is who deserves the boot?

Plus wonder how much this will cost to do, that is always a factor regardless on how good an idea is(gotta think from a bean counter point of view and the investors unless they tell them to shut up but that may not turn out well financial-wise

That “mid tier” that you speak of should’ve been the baseline and norm (and initially looked to be the case so)

Then things turned somewhat of a sharp turn and the playerbase being divided is not really a surprise though

There is a segment with a specific set of interests and a creative approach. How much it accounts for, I wouldn’t say here.

Think, legendary runes rate dropped for the season. What was the response. Boss mats caught up in that too this season more so than before.

I’ve already raised this flag too. Make a diablo mode for the kids and make one without help, I want to get all the altars of lilith again, open this option.

This would make sense. Making sense also guarantees it will never happen with current leadership. I would be all for this.

As for making everyone happy. NOT a chance. It is impossible to make everyone happy. It might make it harder for them to find something to be unhappy about. It would make more players happy than now for sure.

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Modding would be the solution.

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Open Bnet was fun af. Was never my main, but was fun to hack a character into something new or just be OP without effort once in a while.

Something thats a cross between open and what BG3 is doing could be pretty cool.

They can’t even manage to release a balanced, unbuggy seasonal experience which is just a mask over eternal anyway, and you want them to maintain a completely seperate game mode as well? Good luck with that.

What is sometimes insane to me, how crazy good some modders are. That give more depth to games in there freetime. Cause they are not restricted by a management.

They don’t have rules like only 1 new Unique and 1 new aspect per season and class f.e. They set such rules to their devs, that limits them a lot.

If you played D3, then you know. The best stuff came to D3 as they gave their devs free hands on everything. We got the Amory and the Cube.

F.e. I love Europa Universalis 4 and their mod support is crazy good.

To be frank all they would need to do is revert to S1, remove Exploit and Heart of the Barber, and then just add the new aspects and uniques, problem solved :smiley:

My one and only issue here is that NM dungeons were horrible. half my grinding was traveling backwards through empty dungeons to untie a pile of bones.

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Yeah I guess you’re correct about that too… Try merge in the NMD pathing reworks :slight_smile:

Good luck with that especially since people can’t even handle doors, y’know doors that were in D1 and D2? Those doors? The ones that slow down the game?

Heh yeah.

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