spark enchant is terrible. I would never specc that for a crackling energy build. There are better ways to spawn it, then sacrificing a extremely valuable enchantment slot.
Hereās a build that a youtuber recommended, He put a lot of thought into it and described how and why it worked and in fact I thought Iād give it a try as well Arc Lash,Chain Lightning Sorceress
Saw that one earlier, looks interesting for sure.
Thats because there are only 2 components to its damage: The travel and the burst
In D2, every single icicle was its own entity and part of the total damage. In D4, its just a graphic.
Now I have to go watch to see if itās remotely like what I am doing.
d4builds.gg/builds/5b344c64-a197-4358-88b9-99bf05456ae8/ - this is my ice shards vulnerable / chill build think its polished asf
I havent tested out the Spark one specifically, good to know! Id def test it out a bit at the end game just for fun, if Crackling was worth it and therefor if the Enchantment slot was worth using on that.
I was just offering Crackling build options if someone wanted to try it out. Its still early on in the game so its all just theory crafting for me at this point and worth playing around with.
Iām no meta-slave or anything.
Yaaa Raxxās build is far inferior to mine.
Apparently he didnāt notice that basic skills scale as enchants either.
Iāve already said too much
Do a full hydra build. SUPER OP!!
my buddy actually found a legendary item that double hydra heads during the server slam, talk about mega OP
I heard there is an ability that gives it FOUR heads too!
I fear it is so powerful it might get nerfed and be useless except for adding some burning debuffs.
he did.
And i think hes right not putting more points into firebolt. since its a weak dps increase for the point investment. For 4 points you get a ~10% increase of an already secondary effect.
4heads is standart if you are healthy. It was always this. the enchant spawns a 5 headed hydra. But 300 mana is not nothing, that takes awhile, and with the nerf hydra is not at its best.
And no the aspect is just 2 charges for hydra, not double heads. Its good, but before you write such, you can easily look aspects up in the several planners.
its not 10% increase for 4 points, its 10% per point
The only thing Iām not sure about is if that burn damage is a straight % burn tick based off of your weapon power and applicable damage boosts or if its based off of the hit dealt by whatever other skill
if it is an end of the line double dip, then it is worth so much more
if the burn is a separate damage mechanic without respect to the skill that applied it, then taking 23.2% for 1 point (plus shako/other bonuses) is the better option vs 32.8% for 4 [more] since it is a minimal investment for maximum effect + enables all of the āvs burningā mechanics, which bosses are not immune to on lightning or frost builds in addition to simply being good added dps
because of the ability to add +4 to all skills via Shako (and who knows what else) and the way that basics scale up as enchants, Iām just saying dont overlook frostbolt and firebolt for some insane added cc/stagger or dps or both
ideally you would want to get the enchant strictly from shako without spending anything on firebolt
crackle on kill and stun on cooldown are kinda sucky, though if you could get your CDR high enough, I see arc lash enchant being viable especially paired with and if ā45% damage on stunā applies to bosses even though they do not get stunned, staggered instead. Is it still a stunning hit for the purposes of other mechanics or no? idk
since the only thing we should worry about imo is the ability to clear bosses, āon killā mechanics are worthless to me
no its not, you dont increase the firebolt dmg, you only increase the enchant, that provides an effect, and not by a huge margin. It might be good later on if it scales well, but for leveling, that is completely irrelevant until you reach paragon levels. the impact is barely noticable.
what?
your thought is very hard to follow through your wording
For starting out I would recommend fire or ice. Fire feels a little stronger damage wise but ice was close and adds more defense and utility. Lightning is probably the fastest at clearing trash but you will suffer at bosses. The damage and one less bounce taken from chain lightning wasnāt bad, but the greater chain lightning nerf from 25% to 10% hurt a lot.
In early game lightning spear and ball of lightning felt like the worst choices in their category. Seeing the aspects we have for them. I donāt see this changing. There may be other aspects we havenāt seen yet though. I know in beta there was a CL one that I donāt see on builders. Unfortunately all it did was refund some mana when bouncing off yourself.
This is all assuming you take all skills of the same type. I tried arc lash+CL and then took hydra and firewall and it felt much better. The fire skills helped make up for CL being weaker against bosses. Iām not sure if this would be viable end game though as mixing skills will cause your key passive to not work on all skills.
Nah lightning is great for bossing if youāre playing Chain Lightning.
You just need to get the aspect in Fractured Peaks (can get it very early) that gives you mana when CL bounces to you, which lets you spam CL a lot more.
Then you have CL generate Crackling Energy, and you take the passive that gives 12 mana when you pick up Crackling Energy. So you can just spam CL, and then just pick up the Crackling Energy when you run out of mana.
It has a cooldown. It will never be D2 tele which is a shame.
āPlay your wayā
this build is my own theory crafting, try it and you will love it
https://d4builds.gg/builds/e5ac0ce8-2065-4e23-bde0-5e662060d0a9