So there is lots of talk going on about crit damage and vuln damage changes. These two affixes are now additive and multiplicative. It just doesnt feel right. The multiplicative is the inherant part so 50% crit multi and vuln 1.2 multi. Then all your gear and paragon crit damage and vuln damage bonuses are additive.
I propose this vulnerable solution: (working on crit damage one)
VULNERABLE:
Vulnerable enemies no longer take extra 20% damage.
Vulnerable enemies now have some effect based on what damage type kills them. There are 3 different effects for each vulnerable damage type. You can choose which one will trigger for you in a vulnerable effect section of character screen. This screen looks like and works like the necromancer minion choice screen. The A choice is a summon, B is a nova, and C is a self double buff. Very easy and intuitive.
Bonus vulnerable damage affix is now bonus vulnerable effect making these new effects more powerful.
I am not posting numerical values as it is hard to balance it myself. I just want to get the ideas across. Lucky hit could be used on any of these that are too powerful.
Shadow:
A) X% chance to summon a Shade for X seconds. Shades cast Death and Decay and expire into a corpse. Death and Decay is an AOE spell dealing X shadow damage over time. Damage is low to start and ramps up.
B) X% chance to explode in a Shadow Nova. A Shadow nova deals X shadow damage and slows by X% for X seconds.
C) Gain 1 stack of Dark Pact for X seconds with X stacks max. Each stack of Dark Pact grants X life on kill and X% chance to inflict a random curse.
Fire:
A) X% chance to summon a Fire Whip for X seconds. This flying whip attacks with a fire version of arc lash that deals fire damage, burns over time, and gains your attack speed bonus.
B) X% chance to explode in a Fire Nova. A Fire nova deals X fire damage and burns over time for X damage over X seconds.
C) Gain 1 stack of Haste for X seconds with X stacks max. Each stack of haste grants X% attack speed and movement speed.
Cold:
A) X% chance to summon a Stationary Cold Sphere for X seconds. This casts Ice Lance on an enemy every X seconds. Ice Lance is like ice shards but always pierces.
B) X% chance to explode in a Cold Nova. A Cold nova deals X cold damage and chills for X% for X seconds.
C) Gain 1 stack of Diamond Skin for X seconds with X stacks max. Each stack of Diamond Skin grants X% armor and X all resists.
Lightning:
A) X% chance to summon a Lightning Sword for X Seconds. Lightning Swords fly and attack very fast and have a chance to electrocute enemies for X seconds. See below.
B) X% chance to explode in a Lightning Nova. A lightning nova deals X lightning damage and has a X% chance to electrocute enemies for X seconds. Electrocuted enemies die into 1-3 charged bolts.
C) Gain 1 stack of Power Flow for X seconds with X stacks max. Each stack of Power Flow grants X% chance to call a lightning bolt on a random enemy per X seconds and X% max resource.
Earth:
A) X% chance to summon an Earth Elemental for X seconds. This elemental attacks slowly but taunts and deals earth damage in a large AOE.
B) X% chance to explode in an Earth Nova. An earth nova deals X earth damage and has an X% chance to immobilize for X seconds.
C) Gain 1 stack of Mountain Heart for X seconds with X stacks max. Each stack of Mountain Heart grants X% Fortify Gain while HEALTHY and X% Bonus Healing while Fortified.
Physical:
A) X% chance to summon an Explosive Dagger for X Seconds. The Explosive dagger deals physical damage and expires into an explosion.
B) X% chance to explode in a Blade Nova. A Blade nova deals X physical damage with an X% chance to bleed for X seconds.
C) Gain 1 stack of Spiked Hide for X seconds with X stacks max. Each stack of Spiked Hide grants X% thorns and X% max life.
Poison:
A) X% chance to summon a Poisonous Bubble for X Seconds. While in this bubble you gain 50% poison resist. Enemies in this bubble take X poison damage over X seconds.
B) X% chance to explode in a Poison Nova. A poison nova deals X poison damage and enemies killed by this nova have a X% chance to burst a tiny poison spider for X seconds.
C) Gain 1 stack of Virulence for X seconds with X stacks max. Each stack of Virulence grants X% faster poison damage (ticks faster) and X% poison skill cooldown.
Please +1 if you like this idea! Seems fun right?! Right?? RIGHT???