Rebalancing the classes. The difference in what each class is capable of is huge.
I think they can do this more appropriately by looking at each class and what the skills do and how they scale compared to other classes and similar skills. They can nerf or buff accordingly.
This. And a major focus on massively reducing rerolling costs, and the ability to reroll two affix slots. That amount of customization would make rolling new builds that much more accessible…
I think my old man, even at a this age (80+). Will beat this game with one hand behind his back.
No joke, he played Diablo 1 when I was at school, if he knew this game existed he probably wouldn’t boot it.
It’s not about pleasing everyone, it’s cattering casual masses of players for revenue.
It’s a business, that went to the point of neglecting the product and just fishing for money with the Blizzard brand.
It is absolutely impossible to please everyone when you create something so simple as that.
Old fans are shocked that this came out at this state, there are too many topics about that.
The chances someone likes the game genuinely and doesn’t see its flaws are staggeringly low.
You talk about how easy this game is yet D2 and D3 are 2340987243 times easier.
D2 - So easy to get power leveled that by lvl 20 or 30 we got ran through hell and then we joined/made Hell cows and just watch our levels go up a lot per run to where it was fast and easy to get to 90-100 too. Not only that, I could farm all content solo by 70 or so.
D3 - Same thing as D2. Get rushed through all 3 difficulties per season. Hit 60 insanely fast (or whatever that max level is) and then you could just ride the coattails in high level GRs since people just 1 shot everything.
This is pretty much, not the initial experience of anyone playing Diablo 2, 3 and 4.
Since I was mature already when Diablo 2 was out, the game was pretty hard and unbalanced before the expansions, Chaos Sanctuary was a mess for melee heroes, Runewords didn’t exist. Game was unfair at many points.
Diablo 3 didn’t have Adventure mode, Rifts, Greater Rifts until the expansion and it was really unfair on inferno also.
Achieved everything in both games, with multiple characters and multiple builds even before the expansions on both hit.
So Ugh, no this is the easiest game of all for now.
1 - Monster HP should scale less, what they should have is dynamic mechanics and variety of defenses (high regen, high armor, high resistances, protective regen, protective armor, disposable buff, diminishing buff, e.t.c.)
2 - Since monster HP doesn’t scale as much (at least not semi/exponentially) and not any longer the only mob endurance mechanic is the amount of their HP - can afford lesser primary damage stats (certainly less multipliers) and make more room for impact from “secondary” sources (monster statuses, buffs, bonus/additional components to a damage type, conditional bonus physical damage application, conditional spellpower bonuses, conditional armor/defense breakages/penetrations, injury applications, e.t.c.)
As is now - you have a guaranteed damage (Weapon DPS) and Crit/Vuln that multiply those and works vs literally all mobs (the one thing that used to be an “obstacle” was Vulnerable not applying to shields, and they removed even that one lol)