Just you get the point So what exactly are yall asking from a free season? I’m around 40 hours on my spiritborn this season and that’s a single character.
Not enough NEW content is the complaint, it’s the same old re-skinned crap we’ve ran hundreds of times already and yes that old content we can run through very fast since it’s just muscle memory at this point. zZZzzz boring snooze fest.
Most of my time last season was spent doing those rift things and pushing pit levels.
This season I’ve been living in witch tides and NMDs.
What do you want as new because isn’t this argument no differentfrom a wow update giving you a new dungeon and raid then saying" we’ve already done dungeons and raids before"
This seems to be a bit of a misunderstanding of the value games provide with respect to the time spent playing them. ARPGs are more like lifestyle games than most other non-MMO product offerings. Tightly designed, story-driven games with a short or absent endgame are nothing like games that are designed from the ground up for players to grind endlessly with a lower “entertainment per hour” benchmark, if one wished to quantify those differences.
One type of game gives you a great story and set piece art, specific weapons, armors and abilities at regular intervals, all to provide the player with little senses of advancement through a campaign until the end of the road. ARPGs, looters specifically, drip feed your enjoyment so that you play for far longer than they have actual produced content to provide. The scarcity/rarity is all artificial, but we like it. They also tend to offer up far lower quality artwork, dialogue, combat, etc., because they’re built to serve different purposes, namely theory-crafting and gambling.
Looters are the supreme time wasters of the gaming world because that’s what people want them to be. They don’t tend to offer the best of anything outside of that. Because of this dynamic, it’s important that the grinds that they do offer are very deep and rewarding over a very long period of play with respect to gear and build progression.
As an aside, MH:Wilds has a crappy 15-20 hour main campaign but hundreds of hours of enjoyment to offer, much the same as what iso-ARPGs offer, only arguably better. I’ve always been a big Diablo clone gamer, but I’ve probably definitely enjoyed Monster Hunter more over the past decade.
Alexandros spends altogether too much time crafting a concise 4-paragraph reply explaining what components of looters/arpgs are expected to be deep & engaging for long periods of time, and precisely how they differ from other genres… and you reply with ‘dis many hours doink pit and dis many hours doink witch stuff and dis many hours on monster hunter and wukong whacha want?’
A game with a focus on farming for progression instead of a linear approach does usually hinge on an endgame loop.
But the only way to offer an infinite grind would be to offer infinite progression. That’s not realistic.
However, d4 has a large reocurring audience that come back season after season and they will inevitably need fresh content.
We have enough endgame activities but they need to be made a bit deeper and be revitalized every few seasons. It’s greedy of us sure but that’s the reality of what will keep some of us invested.
If everybody took the “it’s fine” approach with this game we’d still have what we had at launch, which wasn’t much compared to what we have today.
But lets start with the game being a FULL PRICE TITLE with micro transactions + “paid” battle passes…
Its been out for far too long now and the team still cant get it right,one minute its like “D4=Mid” then the next they undo everything and its “D4=Bad”.
We basically have no further end game that’s substantial since like season 3.
Most people don’t seem to care about pit 150 or 300 paragon most play “Until satisfied” and move on/wait for next season.
Many of those expected better from a Diablo game developed by a AAA game company. The game may not be perfect but after 2 years and an expansion we should have something much better than we currently have.
It took D3 a few years to get it worked out. Hopefully D4 will do the same at some point.
Or you can spend time trying to improve something you think you should enjoy.
Yep. It’s why I only reply with a couple sentences to anything now. You can put in a ton of effort and it always gets derailed with rage bait. No point.