Medium Textures require 3GB VRAM, while High needs 8GB VRAM. This leaves out graphics cards with 6GB VRAM like my GTX 1660 Super.
Already, I am able to run with Medium Textures and everything other graphics settings at their maximum value at 1920x1080 at 100-115 FPS with i7-10700KF and 16GB RAM on Win10.
This leaves room for utilising more of my card’s VRAM, which far exceeds what Medium Textures need but below what High needs.
High Textures should instead be renamed to Ultra Textures requiring 8GB VRAM, and set High Textures to now requiring 6GB VRAM. This way, there will be a middle option for 6GB VRAM graphics cards to let us use more of our VRAM for better textures than what Medium provides.
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If they take high and relabel it to Ultra I’ll riot. Zoomed out the game looks great, but I’m not impressed a maxed out 4k natively without DLSS. It doesn’t look bad, don’t get me wrong. But there’s room for improvement.
Even with a 10GB RTX 3080 I can’t use the high texture setting because it causes stuttering, the game is eating VRAM for breakfast.
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The textures look absolutely terrible when zoomed in at Medium (3GB VRAM) setting.
Surely Blizzard can allow a higher resolution textures option for 6GB VRAM, like what Resident Evil games do, allowing us to trade VRAM from other settings to prioritise Texture quality.
Texture quality is the most important setting for me. Even if lighting, shadowing, AA are high, muddy looking textures ruin the whole image and is detrimental to the overall visual quality.
Let there be an Ultra quality utilizing 8GB VRAM, equivalent in texture detail for the current High option, and create a middle option with a new High setting for better texture quality than Medium.
I’m able to run Diablo 2 Resurrected and Path Of Exile at 60-80FPS at maximum settings, and the textures there look amazingly detailed.
Diablo 4 certainly can allow for better texture quality options than it currently has, for lower than 8GB VRAM.
I believe even the current High setting for 8GB VRAM doesn’t need that high of a requirement.
If you’re willing to try something, first make sure Textures are set to High.
Now Open \Documents\Diablo IV\LocalPrefs.txt
Find MipBias “0.000000” and change it to “1.000000” or “0.500000”
Ensure TextureQuality is at “2” for high quality.
0 = Low Quality (
GB)
1 = Medium Quality (3GB)
2 = High Quality (8GB)
What this does is force all textures to use one mip bias lower, which should result in less vram usage.
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I have a 8GB VRAM card, rtx 3070, and I don’t have the option for high res textures. It’s a bug or something.
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Its an installation option
One I should have probably not chosen, high texture detail causes ram use to spike like all hell for me for some reason
Having everything maxed @ 4k with a 3080 ti, the game is using over 28 gigs of system ram and all 12 gigs of Vram 100% of the time, which at first I thought was a typical memory leak like D3, but I’m not so sure. Gpu usage though is not taxing at all, barely bumps it up to like 700 mhz.
My 3080 has 10GB but I still needed to set textures down to medium to avoid stutters. Not sure if that’s forever the case or there are just specific bugs/unoptimizations that will get worked through over time.
Ya, I have the full installation with high resolution assets, I’m guessing it’s a bug. a lot of us don’t have the high es texture option that should have it.
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I just set mine to medium on a 10gb 3080. On high, the VRAM usage goes over 9gb and I get stuttering. I absolutely can’t tell the difference between medium and high on 1080p. I guess that all it does is limit the memory allocated to texture streaming so it picks higher resolution textures where it matters whatever the setting.
LemonKing’s solution to better utilize that 6gb does make sense though.
12 gb 3080ti and same story.
feels weird to have to use medium textures on my 13900k/32gb/3080ti when the recommended is 8bg ram and a 970 LUL
It seems you not only need 8GB VRAM, but also 32GB RAM, otherwise, High Textures won’t be shown as an option.
Also, it seems ridiculous I need 8GB VRAM and 32GB RAM just for high textures which many people say doesn’t look much different from medium. Even with my 2 year old PC with graphics card from 2019, I’ve never had a problem enabling or playing with consistently high framerate with maximum texture quality on any recently released game.
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It has been mentioned by the dev’s that the game is still in the polish phase. I have noticed the game use 18gb of ram (I have 64gb) and it does stutter every so often especially after zoning in or teleporting but speeds up. The game uses a gradual texture detail load is similar to some other games I’ve seen.
DLSS is a save, I set mine to quality. without it in 4k I’m running 90-100fps and with it in quality it runs 130-140fps. I’ve also noticed without DLSS that the small details kind of twitch… just seems with it on and set to quality, everything seems to be more blended and no twitching. I would think that blizzard would make use of the Direct Storage to utilize the powerful m.2 drives some of us have instead of dumping everything on the gpu memory/ram of the pc. Anyway they have people way smarter then myself working on this game making it as efficient as possible before launch.
The game in its current state is non the less impressive as it seems pretty polished to me. kudos to the team.
Same. I’m running a 13700K, 32GB DDR5 and a 3080, which is better than what 98% of people have according to the Steam Hardware Survey, so I should not be having issues using high textures at 1440p.
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Exactly that, my friend. That pretty much sums up this thread.
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thats wild, first game I’ve ever come across so far where I actually needed 32gb ram… and its a top down RTS… xD
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I can’t get used to how ugly the textures look at medium quality. The mesh complexity is also extremely low although my graphics settings for mesh and geometry are all maxed.
Just zoom in and look at the environmental doodads like corpses, pots, statues, furniture, etc.
Can clearly see how many of the model details are created more from tessellation and normal mapping than from actual complexity of the mesh itself, resulting in this very blob-like look to the models.
Diablo 4 should’ve used the same graphics as D2R; those look so much better.
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I can’t get over people gushing about the graphics. I’m stuck on medium texture quality and it just looks awful. I think D3 graphics are better. You’re right, everything looks muddy and like a damn blob. The in-engine cutscenes look awful. There’s stuttering and jerking when just moving throughout the open world. I’m running a RTX 3090!
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Happy with the patch notes fixing the 16gb problem. Hopefully the game looks much better for us next weekend