6 Skill slots ruins the game

I did not know about the shared cooldown. This is important, and thanks for letting us know.
However, I still think they should allow many more skill-slots, even if these extra skill-slots share the same cooldowns with the first 6 skill-slots.

Yeah I know what you mean. When you’ve got all of the skills available through items it would be nice to alternate mid fight between certain single target/aoe abilities even if they shared a cooldown, without the need to pop out the flyout menu and drag it onto your bar between uses.

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They would only be useful at bosses, and would be used what? Once during the fight? People have already gotten to sub-minute boss kills. Yeah, they’re not worth taking up one of the limited slots.

We need at least 3 more slots

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https://us.forums.blizzard.com/en/d4/t/my-complete-feedback-document-after-the-diablo-4-beta/12572

All of that being discussed here…we def more slots

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Okay, then you can actually switch which skills are on your hotbar. Same thing.

You very much are choosing between an Ultimate over DPS. If you had a dedicated Skill Slot for an Ultimate, its utility would greatly be improved as you are no longer having to make that choice. In almost all cases, a Core ability will out perform an Ultimate. Damage per action, or Burst Damage, does not really matter in a game like Diablo unless you are able to one-shot a mob, prevent a boss ability from triggering, or essentially Execute a boss low enough on HP that your Ultimate will take them out. One shotting an Elite only to have to wait after the next 4 groups for it to be back up however you would almost surely be better off with any number of high-damage spenders in its place you would have active for every group on top of it all.

The thing is however, not all Ultimates should be simply Nukes. While that is one category, Emergency Heal/Shield/Save, Hard CC/Stagger, Buff/Utility categories are all there. In the case of Barbarians, there should be 4 Ultimates to choose from:

  • Iron Maelstrom (Damage)
  • Call of the Ancients (Damage + Utility and a little CC)
  • Berserker’s Rage (Utility)
  • Iron Skin (Emergency Save)

Making it a reserved slot adds a ton of critical utility to the classes and can help define your build without it feeling like taking a situational Skill that goes largely underutilized collecting dust on your bar because almost anything is better for most builds (save for REALLY shallow ones that only utilize 3-4 skills tops). Frenzy/Double-Swing would fall into this category where Berserker’s Rage is almost mandatory.

What will happen when everyone can Slot 1 Skill more.

They wouldnt slot the ultimate, for the same reason you dont slot it with 6 Slots. They would slot another defensive or utility Skill. In turn making these already bad designed def cd stacking builds even more prominent. Turning every other Build that doesnt tailor it like that severely weaker.
Which means you are even more pigeonholed in what you have to take, then before. Reducing the amount of viable Builds, for another layer of weak and undesirable Builds. There you have it more Builds, who are just there but rarely get played. Who would take Weak Builds over a Build that Facerolls. I bet the Forums would be full of, I do no dmg, build xyz does tons more whines. And rightly so.

Imagine 8-9 Slots, it gets worse and worse.

The Current iteration of the game demands Meaningful Choices.

And the Argument just adjust the Monster dmg/HP Sliders is completely wrong, cause that would only make the good builds viable, and the bad builds even weaker.

More Slots is cool(7-8, not more), but would need a lot of game balancing

Bro this is diablo 4 not diablo 2, they are two different games, if you wanna play diablo 2 then go play diablo 2. You d2 purists are the worst and wanting to make diablo 4 a diablo 2.2 . Get over it these are not the same games and never will and I am glad that they aren’t and never will. Deal with it, period.

lmao saying the guy who is calling other people noobs for using a different playstyle than 10 skills :rofl: made my day, thx.

Or maybe just don’t buy it if you don’t like the product? Are you also buying the newest samsung smartphone if you know you hate big phones? Noooo . Life would be so much easier if we humans had a free will right :wink: how dare blizzard to force you to buy something you don’t like, what a terrible company they are… ^^

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6 skills is too limitted yeah imo… not gonna explain all i already explained before

also… so many useless posts on this forum omg! :sweat_smile:

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The reasoning of “it would require game balancing” is only valid when talking about indie devs.

There is absolutely no reason for company of this size in a live service game with this level of monetization to go and whine that “it would require us to work a bit more”.

If the game was “free” as Road of the Outcast, I’d not be here saying I expect some actual work being done. But this is not a free game. The has box price, MTX and paid expansions in the future.

I EXPECT devs to do balancing work as long as the game is supported. That’s what I’m paying for. That other game I mentioned is infinitely more complex and somehow, it is being constantly worked on.

“It would require more work” is not a valid reason to make sh1ttier version of the game. Not with this company, not with this monetization.

And if you do not agree, well… Let’s say, not everyone gets a st1ffy from being a pay-piggy.

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Seems like a balance issue. Increasing the usage cost of those skills would likely help already.

And 5 slots would demand even more meaningful choice? or 4, or 3.

Limited skill slots is fine, and if you go too far in one or the other direction, problems appear.

Happened just fine with 6 skill slots in D3 and the D4 beta. It didn’t prevent anything. Only proper balancing can do that.

Indeed.

Can you really keep track of more than 6 at a time? I know it would be nice but not sure how many past 6 I would use. Maybe have like 2 for cooldown spells and 4 for what I call casting or resource and two for main attack? I am so casual that I never did hit 1000 paragon in D3 and that was playing for 10 years. lol.

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what you mean ruin the class? The barb is an excellent class. You only need one damage ability, you have 5 slots for utility open… ok 4. you need basic attack most of the game.

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I remember in Diablo 2 we always did just fine with 2 skill slots.

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Please, do not take it personally, but your name says it all.

Thanks for the compliment.

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So you want to force us to spec into an ultimate or be punished, basically?

Yeah going to have to say that’s a no go.

If you want an ult, you take and ult and whatever else to alleviate the cooldown so it’s up more often. Alternatively you build around not having one. It’s a choice, not something your forced into.

If they added another slot I’d just pick up another skill, not an ult.

Can you stop trying to take Iron Skin away from us?

You’d just gimp our survivability options, especially in the early game.

Like yeah, I get it, you like the skill. You know what won’t make you like the skill? Putting a 90s cooldown on it. This isn’t D3, ults can be optional, you’ll be fine.

Oh, I get it, you want it but you don’t want to give up anything else for it. Stop being greedy. Just use a skill slot for it like a reasonable person and move on.

We need at least an additional Ult slot