300% increase in FREE BOSS Runs cost for S8 (minus stone droprate)

The cost for free boss runs in the new system is up 300% and hence why free runs are dead in S8 as nobody will do it anymore. Too costly and cumbersome.

OLD SYSTEM: IF you have 40 runs of materials (whatever the cost is) you can run ppl through 40 times.

NEW SYSTEM: IF you have 40 runs of materials (whatever the cost is) you can run ppl through 10 times as you have to trade 3 ppl 10 each or they dont get chest.

Your cost to get back to 40 each is needing to buy 120 runs of materials or 300% of 40.

300%!

Agree or disagree with this 300% number and with this change overall?

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My Fists of Fate are 300%.

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Personally speaking I like the new system. I’ve been advocating for less boss materials, which we got. The grouping thing didn’t bother me, but neither does this change. If anything it puts everyone on an even playing field.

Now you can still carry people through by sharing mats if you so please, or you can just advertise to carry people through and they bring their own mats. Just depends on how generous you want to be.

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It’s not 300%. Your math is wrong.

This is wrong. The comparison cost depends on the boss.

S7 Lord Zir = 12 mats (party of 4)
S8 Lord Zir = 4 mats (party of 4)

S7 Duriel = 2 Eggs + 2 Shards
S8 Duriel = 4 Shards

Nowhere is it 300% increase.
At worst, it’s 1:1 comparison, 4 mats S7 to 4 mats S8.
At best, it’s a 1:3 comparison, 12 mats S7 to 4 mats S8 (hint: that’s a decrease).

The costs were adjusted to simplify the boss materials as well as to compensate for the lack of carrying off just 1 person and absconding without paying. Now everyone pays.

If you want to “carry” 3 others, simply trade the other 3 one each of the boss mat. Then “your costs” are the same or better.

As I stated previously, your math is incorrect on this topic. Please don’t leave, I’d hate to see you go. Everyone is wrong sometimes.

Cumbersome is the only point of agreement I have. A player wishing to carry 3 others must open 3 trade windows to trade boss mats. And there’s nothing stopping a (random) player that gets boss mats from just instantly dropping group and peacing out.

But if you’re carrying friends? Not really any issues. For most bosses as I’ve outlined, it’s a net decrease. Only the pinnacle bosses are 1:1 from S7 to S8 in mat usage.

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Yah and it will cost me more since everyone has to pay and if I am paying for everyone that is 300% to me. Free runs are dead nobody is going to do it now.

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When playing in a party, Lair Bosses have a 33% chance per additional party member to drop an extra Unique Item from their unique pool.

So, 4-member party, each gets one more unique item.

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Litterally This. It’s not a Big deal (to me). Just bring your own DAM’D Mats. If you have trouble finding them, get somebody to help you gather them then do the boss runs.

Plenty of times I have a ton of mats for rotations, and I invite people. When it’s their turn P00f they are gone, after I (and perhaps others) Have donated before “Them”.
How is that fair to those who put in? :face_with_peeking_eye:

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Your personal game play is hindered that much where you can’t Carry people to do boss runs?

I appreciate the, what’s the word … “Help”? … “carry”? … “Service”? … but you’ll be All Right.
Making a mountain out of a ga dam 1inch ant hill.

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Yep, costs were lowered and you can bet drop rates were as well.

Keep in mind that they stated that there will be less boss chaining due to the increase materials required. Which wouldn’t make any sense at all if they lowered the costs enough to make it the same as it is in S7.

That’s… “sort-of” true.

The net uniques have decreased by 1 in S8, so by playing in a full party you get the exact S7 drop rate.

It’s like a department store jacking up base prices by 50%, then having a 33% off sale (hint: you end up at the base price).

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Boss Material DROP RATES - This is the aspect that hasn’t been addressed, and can’t until launch/PTR.

You also get Stygian Stones from bosses now, which can be transmuted to any boss material. What’s the ratio? Drop rate? We don’t know yet. That will have an impact on things as well.

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Sorry, let me clarify - I mean drop rates of the boss materials.

If the materials are 10x rarer, the cut in cost gets rather lost.

I’ll edit the post to reflect.

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Ooh I’m sorry, yea ignore my reply then, in fact I’ll just erase it, my bad.

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I get your meaning with this part. I didn’t get the post topic/OP when i was first skimming it.

Like yeah there’s people that do this, and you’re telling us you do. So you’re expressing the impact on that segment of the player base.

Im not sure how big the segment is though and also I think there’s some details yet to play out with how all this works.

I think that’s pretty likely. Just not sure if it will matter in a big way to a lot of people yet. Will watch and see though.

Beneficiaries of it might be inclined to make “extra” noise. Curious though is it hard for them to get some mats and take part.

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your explanation is rather complex a bit. why not say:

originally, we bring mats for 10 runs in a 4-person team, which gives us 40 runs. but in season 8, we need to bring mats for 40 runs.

assuming lair bosses still require the same amount of mats per summon, the increase in mats needed from 10 runs to 40 runs is 300%.

Well RMT is dancing a jig that’s for sure…yet again.
Well played and well done Corp.
Nice side gig y’all got going - keeping it fresh.

Heh speaking of “Materials” - I predict overall material starvation once again. Maybe another ‘thing marked for balancing’ they failed to mention in Campfire(for obv reasons).
We’ll see.

They do not.

Campfire stated 1 mat per player per boss chest. So it’s not a 300% increase. It’s a 1:1 ratio for pinnacle bosses, and a decrease in mats for other bosses. I gave examples above.

There’s a few caveats:

  • We don’t know if what devs stated on Campfire is wrong
  • We don’t know if the boss material drop rates were reduced
  • We don’t know what Mucous Eggs go to (no boss in S8 uses them)

We do know that carrying rando others to get Hoard Chest loot will be more cumbersome, due to simply having to trade excess boss mats will occupy time. It’s not an issue with Friends or Party Finder.

Iggys’s Campfire Notes + Video Link

That’s only 99%, trust me we will see that 1%.

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This should have been correct from the start. In D3 everyone needs the key to open the rift. It’s fair. Another necessary change is in the infernal horde where only 1 needs to open it.

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either 1, 2, 2+2, or 12 summoning mats, it doesn’t matter as far as percentage is concerned. the increase is 300%, for example, from 10 runs to 40 runs.