The cost for free boss runs in the new system is up 300% and hence why free runs are dead in S8 as nobody will do it anymore. Too costly and cumbersome.
OLD SYSTEM: IF you have 40 runs of materials (whatever the cost is) you can run ppl through 40 times.
NEW SYSTEM: IF you have 40 runs of materials (whatever the cost is) you can run ppl through 10 times as you have to trade 3 ppl 10 each or they dont get chest.
Your cost to get back to 40 each is needing to buy 120 runs of materials or 300% of 40.
300%!
Agree or disagree with this 300% number and with this change overall?
Personally speaking I like the new system. Iâve been advocating for less boss materials, which we got. The grouping thing didnât bother me, but neither does this change. If anything it puts everyone on an even playing field.
Now you can still carry people through by sharing mats if you so please, or you can just advertise to carry people through and they bring their own mats. Just depends on how generous you want to be.
Nowhere is it 300% increase. At worst, itâs 1:1 comparison, 4 mats S7 to 4 mats S8. At best, itâs a 1:3 comparison, 12 mats S7 to 4 mats S8 (hint: thatâs a decrease).
The costs were adjusted to simplify the boss materials as well as to compensate for the lack of carrying off just 1 person and absconding without paying. Now everyone pays.
If you want to âcarryâ 3 others, simply trade the other 3 one each of the boss mat. Then âyour costsâ are the same or better.
As I stated previously, your math is incorrect on this topic. Please donât leave, Iâd hate to see you go. Everyone is wrong sometimes.
Cumbersome is the only point of agreement I have. A player wishing to carry 3 others must open 3 trade windows to trade boss mats. And thereâs nothing stopping a (random) player that gets boss mats from just instantly dropping group and peacing out.
But if youâre carrying friends? Not really any issues. For most bosses as Iâve outlined, itâs a net decrease. Only the pinnacle bosses are 1:1 from S7 to S8 in mat usage.
Yah and it will cost me more since everyone has to pay and if I am paying for everyone that is 300% to me. Free runs are dead nobody is going to do it now.
Litterally This. Itâs not a Big deal (to me). Just bring your own DAMâD Mats. If you have trouble finding them, get somebody to help you gather them then do the boss runs.
Plenty of times I have a ton of mats for rotations, and I invite people. When itâs their turn P00f they are gone, after I (and perhaps others) Have donated before âThemâ.
How is that fair to those who put in?
Your personal game play is hindered that much where you canât Carry people to do boss runs?
I appreciate the, whatâs the word ⌠âHelpâ? ⌠âcarryâ? ⌠âServiceâ? ⌠but youâll be All Right.
Making a mountain out of a ga dam 1inch ant hill.
Yep, costs were lowered and you can bet drop rates were as well.
Keep in mind that they stated that there will be less boss chaining due to the increase materials required. Which wouldnât make any sense at all if they lowered the costs enough to make it the same as it is in S7.
Boss Material DROP RATES - This is the aspect that hasnât been addressed, and canât until launch/PTR.
You also get Stygian Stones from bosses now, which can be transmuted to any boss material. Whatâs the ratio? Drop rate? We donât know yet. That will have an impact on things as well.
Well RMT is dancing a jig thatâs for sureâŚyet again.
Well played and well done Corp.
Nice side gig yâall got going - keeping it fresh.
Heh speaking of âMaterialsâ - I predict overall material starvation once again. Maybe another âthing marked for balancingâ they failed to mention in Campfire(for obv reasons).
Weâll see.
Campfire stated 1 mat per player per boss chest. So itâs not a 300% increase. Itâs a 1:1 ratio for pinnacle bosses, and a decrease in mats for other bosses. I gave examples above.
Thereâs a few caveats:
We donât know if what devs stated on Campfire is wrong
We donât know if the boss material drop rates were reduced
We donât know what Mucous Eggs go to (no boss in S8 uses them)
We do know that carrying rando others to get Hoard Chest loot will be more cumbersome, due to simply having to trade excess boss mats will occupy time. Itâs not an issue with Friends or Party Finder.
This should have been correct from the start. In D3 everyone needs the key to open the rift. Itâs fair. Another necessary change is in the infernal horde where only 1 needs to open it.
either 1, 2, 2+2, or 12 summoning mats, it doesnât matter as far as percentage is concerned. the increase is 300%, for example, from 10 runs to 40 runs.