Last stat is +11,3% healing recieved as non GA…
Thanks Blizz…
I guess
Who the frick designs the loot?
Last stat is +11,3% healing recieved as non GA…
Thanks Blizz…
I guess
Who the frick designs the loot?
I got a 3GA pants with two of those stats last night.
I am sorry for your loss
Season 4 was “Loot reborn”
Season 6 is “Loot Aborted”
Would be nice if enchant would keep the GA. Maybe make the enchantment for a GA cost more gold but it would be nice to stay a GA.
Life per 5 seconds should not exist. No one wants that.
No one.
I think it is well-designed. There would not be an economy if everything you would drop would be super duper.
What is not well-designed are all those Karens crying for everything on the forums.
Didn’t Colin make a point of emphasis statement last campfire Chat that stats like life per second were going to be gone lol
Think about it.
13 life per 5 seconds is equal to 13*12 = 156 life per minute or 9360 life per hour. Or you can heal with a potion for 800 health every 5 minutes instead.
What is the worst math grade you can get in the US?
Not understanding numbers?
I think Season 5 was “Loot Rain”
All Seasons 2-5 were “Loot Legacy” for Eternal and I expect the same ending for Season 6
Probably the blacksmith.
Yeah I thought about it, and it’s actually worse than I thought it was. My Spiritborn has over 23,000 health. So you’re saying I can regen about 2/5th of my health bar EVERY HOUR with that greater affix?
With Masterworking 12/12 without hitting crits you can get 17 life per 5 seconds or 12,240 life per hour. So about 50 % is possible, a bit more with plus to healing received.
Nobody, it is (p)RNG
So did you dupe at least 20 of these or?
imagine that devs discussed about life per second stat in campfire chat for VoH and they said it was changed and now will be more desired… … and they did it 13 life per 5 seconds…
somebody said in some post that D4 devs should be fired, I would say … asap
But some low-IQ moron had to decide what stats to put in the table that RNG gets applied to. That’s the problem. Nobody, NOBODY, wants LPS on ancestral gear. By the time you’re running around in Torment it’s a completely useless stat. The same goes for single resistance values. If you need a single resistance boosted slap the appropriate gem in your jewelry. Wasting an attribute on an ancestral for that is just an insult.
We need a better qualified blacksmith
2 single resists with 3 single resist gems is hands down the easiest and most flexible way to cap resists. You just don’t want the resists masterworked or GA’d. With tempering you can even put them on the same piece with the only drawback being that you miss out on some class flavor defense.
They don’t play their own game, reminds me of LoL creators till they started hiring high tier players.