2.2.0 Campfire Chat Feedback (Luke warm reception)

Some good, a whole lot of bad. Haven’t been this disappointed since the S4 itemization changes.

  • Sick of boss farming, doubling down on this just sounds awful

  • Paying up front or later - meh, doesn’t really matter to me.

  • Higher stacking always good.

  • New Mechanics for bosses - Don’t care, not doing bosses unless I can kill them in seconds anyhow. If it’s forced having to do the mechanics like Andy then it completely sucks.

  • Making bosses harder - Just means farming lower level bosses, getting less drops, meaning more farming of the bosses I’m already sick of. Zero interest in doing some 5 minute, learn the dance steps, boss fights when you have to kill them hundreds of times to get drops.

  • Balance - Largely looks like nerfs so T4 is more aspirational. Just means everyone playing the broken build of the season. Then getting P’d off when the nerf it into the ground two weeks in. But hey they will give you a .0000001% to skills you don’t use buffs to offset it.

  • Leveling - Slower leveling would be great. Except that leveling on most classes mostly sucks and there is almost no sense of progression. All the classes but SB need a low level revamp to align with the higher density of mobs the game has now. Then we need a sense of progression when leveling.

  • Low level gear. Still not going to look at it and just slot the highest item level.

  • Teleport to boss. Always nice, plus now I don’t have to lag out on the way to Duriel any more. Win, win.

  • Belial being completely optional is good. Farming keys, to farm bosses, to farm belial keys, for a small chance at some unique item only available from him would just add another layer of suck to a crap boss ladder system

  • Unique drops being from the whole loot pool after the first one - Just means even more boss farming to get an ancestral version that doesn’t suck. So at this point sounds like 3X the amount of boss farming as before. Oh joy…

  • Boss powers - Scaling with paragon good. Seemed pretty cool. Curious to see how powerful they are versus the buffs to mobs

  • New items - Sorc and Druid are helms which means you are giving up a top mythic slot to use them. Which basically means those builds won’t be top tier (unless they did some blizzard math)

  • Sorc ice shards - Step in the right direction. Might get it from F tier to E tier. Baby steps.

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I’m afraid this is what I get out of it as well. Now you’ll have to farm those bosses endlessly to get the unique you need as well as any mythics that might be desirable. Also pit levels will be much harder. Do we have another way to level glyphs? Just might be time for a new game for me. This crew doesn’t have a clue

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  • Sick of boss farming, doubling down on this just sounds awful
  • New Mechanics for bosses - Don’t care, not doing bosses unless I can kill them in seconds anyhow. If it’s forced having to do the mechanics like Andy then it completely sucks.
  • Making bosses harder - Just means farming lower level bosses, getting less drops, meaning more farming of the bosses I’m already sick of. Zero interest in doing some 5 minute, learn the dance steps, boss fights when you have to kill them hundreds of times to get drops.

I’m loving these changes. Bosses shouldn’t be something that can just be one shotted with ease. They should actually have SOME challenge to them. Otherwise, whats the point?

I’m also surprised at some the other responses here. Are you people really happy with a game that is so easy that it can be beaten in a week? This game desperately needed challenge put back into it and the pace slowed down. D4 was getting so easy and fast that it was becoming a joke.

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Farming these bosses endlessly is boring as hell. How you can be in favour of them basically making that the whole endgame?

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I would love the game to take weeks to beat. Assuming that during those weeks I had a sense of steady progression. These changes don’t do that. It just increased the grind so you spend longer between seeing any progression.

The reality is these changes will likely shorten the season for me because I’m just going to settle for crappier gear than I do now.

Buy hey, glad someone is liking the changes.

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No, and leveling them to 100 now should be pretty close to impossible if they actually do quickly address balance issues like they said they would.

It’s a basketful of nerfs pretending it’s puppies, and I wouldn’t even mind that so much if I knew what I wanted to play. But, I’m pretty sure at this point that I hate every new item.

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How can you be in favor of the endgame we have right now? Bosses so easy right now that they can be killed in seconds, respawn, one shot, rinse and repeat. Good boss fighting is far more fun as an endgame activity then speed running. Good gear is not suppose to be something that rains from the sky. Uniques should be far more rare and not something that drops in your lap from so many places. This gives bosses a reason to exist other than be a loot pinata. This past season I never had to fight bosses much because uniques literally fell in my lap.

I;m sorry, but I don’t like games that are so easy that they can be classified as stupid easy. D4 was getting way to close to that D3 territory, which is a game I quit years ago because it had gotten so stupid easy that it was boring. We don’t need a repeat of that mess.

As someone who wishes the game was slower, like it was pre-launch, these changes didn’t slow down the gameplay one bit. The gameplay is just as fast and easy as it was, you’re just doing it on a lower difficulty for longer, with a slower acquisition of rewards.

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I’m sorry that is totally a matter of opinion. This is the same old bosses a hundred times over. I’m not advocating speed running but if this is all they have to offer as endgame this game is done for even more people.

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I kind of agree with this, a lot of change for the sake of change and no real impact.

Rares and lower have no value after lvl 29??? I am being generous here. You are usually decked out in legendaries by then. Unless they are dropping the legendary drop rate also…I see this as a non issue.

Maybe the plan is to make the early leveling a little more paced? I can’t tell.

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Yeah, not too enthused by this season, but lots of info missing like how to level up the boss powers if it’s farming a seasonal zone again or something else. If it’s farming the Apparitions in the overworld (aka seasonal zone), then it’s a snore fest that competes with the flow of the entire system they are overhauling, which also breaks flow with leveling glyphs. Game has a huge flow problem on progression. Say what you will about D3, but D3 has a perfect flow imo.

Don’t care too much for back peddling into the whole moment to moment gameplay thing they tried at launch either. Still too many builds focus on button mashing rotations with reliance on cooldown mechanics.

With that said, I’ll probably play a WW Barb for S8 now that Quakes are not as important to the build and WW itself is getting some love, but between Suikoden Remasters and Lunar Remasters, probably won’t play as much. I’ll give it to the Roadmap for making my decision on pre-ordering the expansion once they reveal it, but looking more like I’ll wait for it to go on sale before I upgrade.

As long as it is not the Andariel …“Nope you can’t kill me yet” mechanic…I agree.
Forcing mechanics due to a time/event gate is not the same as making something actually difficult where the player is forced to learn the mechanics or suffer.

What I mean is I can walk in and smack Andariel so hard she should have been dead…but not allowed…this is not difficulty, it’s is just annoying.

5 Likes

From what I gathered from the chat they are.

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You mean just like yours? No kidding.

Then what are you advocating for? The bosses and the boss ladder were specifically put in the game in S2 as an endgame activity and those uniques is what made them farmable. Sorry if you are just now realizing this. Letting those uniques drop from anywhere was a major mistake and I’m glad it’s being changed.

Did I say mine wasn’t?

Almost anything other than this. Besides where did it say uniques won’t continue to drop from anywhere?

I like many others have farmed these bosses till I puke. If that is all they make the game into I like many others will be long gone.

I totally agree. When the boss health is gone it should die. No live on fumes just to complete mechanics.

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Did I say mine wasn’t? Do I have to put a “this is my opinion only” disclaimer for people who lack common sense?

Such as…

So be it. If the game had kept sliding towards D3 stupid quick and easy mode I would have left myself. Better you than me.

Very generous of you. If you think the game is not going to keep going towards easy mode I have a bridge to sell you pal. You’re going to continue to be disappointed. With that I think I’ll ignore your selfish a## - again!

A lot of nice QoL changes, and I love that much of it is permanent - the boss powers will go away, but the restructured ladders and I believe Belial are here to stay ? (Minus the ambush mechanic?)

I think one of the best things by far, is no more mid season patches and they will try to be much more responsive to issues as they arise. Was also very happy to hear they are working on a fix for having to constantly redo strongholds and waypoints.

The boss powers themselves are a cool idea and I really like this seasonal theme. Even better that they are trying to make the boss fights more engaging with new mechanics, looks like they finally took notice of PoE 2.

What I really don’t like however, is nothing was said about improving all the other content. NMDs suck, Helltide really sucks, Bounties were nice this season but going right back to being trash it seems (also no system to effectively bank Whisper rewards so we don’t have to constantly turn them in upon hitting 10 favors) and they’re not addressing the myriad problems with Infernal Hordes…

I still think they should honestly do a whole season focused on balance and class parity, and really focus on making every class feel good to play with multiple viable builds;

That doesn’t mean perfect equality between them, but there shouldn’t be these massive gulfs we see between different archetypes within a given class (Barb is particularly bad for this currently) and I distinctly remember them saying some time ago that all the classes would be getting overhauls similar to what they did with Necromancer, and nobody needs it more than the Sorc.

There’s other nagging issues that weren’t touched on as well, like how costly and frankly aggravating Masterworking is (Wudi and Rob have ranted about this quite a bit lately and I agree with them) but also I personally still believe that Tempering shouldn’t be random on selection, only on the end value of the roll.

It doesn’t make any sense at all to have the buff selected at random, and the RNG is horrendous often giving the same stat you don’t want 4+ times in a row. And while I’m at it, is a 3rd choice when Enchanting too much to ask? 2 is weak sauce.

Luke warm is giving them too much credit.

  1. They got 1 unique and 1 aspect
  2. No update on useless mythic weapons
  3. Changed leveling progression again

Feels like recycled powers again

1 Like