21:9 monitors and range of skills. Yes, again

(sorry, google translate)

As we know. It has been a couple of recent threads that consumption with ultra-wide monitors has an advantage.
In the course there were arguments that the usual is observed more in percentage terms.

I want to say that D4 is never an esports game. In this case, it’s never my fault.

The advantage of a wide monitor is the bigger picture, which means I enjoy the beauty of the world more. But now there is usually no explicit range limit and you have to calculate whether there will be a shadow step on that mob or not. Especially when you’re in the middle of a pack of mobs.

This is my personal quality of life and I made a choice in his favor. such a monitor is just a prettier picture.

Why all the crying about the benefits is not clear to me. You like 16:9, I like 21:9, someone likes 32:9.
In D2R, the black bars are justified because the AI of the mobs does not include this range. But here, a modern game and there should be modern standards.

Why I should feel uncomfortable because of a handful of crying people is also not clear.

Okay, it has become uncomfortable, but a person adapts to everything.

I agree with that. that in pvp zones you can limit visibility with fog, but no more.

PS It’s funny that, for example, League of Legends is an entirely esports game. And there the given screen size is quietly supported. And no one is crying. Because all tournaments are held anyway on standard monitors. And in MOBA, how much you see is critical.

Conclusion - stop ruining people’s lives with your whining. And return as it was.

3 Likes

This is not a pvp focused game, blizzard was right in normalizing screensizes to ensure noone have an advantage.

3 Likes

First, lol at your definition of ruining someone’s life.

But more seriously, what was the change you want reverted? I thought that they just limited the range of teleports and such so they can’t go further on an ultra-wide than someone on a standard monitor can go?

the fact of the matter is that this is not a pvp game, which means what advantages do I have over you?

In pvp, I agree - there will undoubtedly be my advantage, I will see you faster and be able to attack in such a way that you will not understand this.

What are the advantages in a pve game?

A game about killing thousands of mobs, so give me this opportunity to do it comfortably.

It’s insane how many people can cry about the most meaningless things. I played Lost Ark on both my ultrawide monitor and 16:9 one, and barely noticed a difference.

People pretending ultrawide gives advantages never had one, but those of us who have both can tell how usually it doesn’t help at all. So many games where the UI stretches to the corners and is unreadable (thanks D4 for having a centered HUD by the way. It’s easier to see the whole screen if you run 16:9 (actually 16:10 is better IMO).

I used to had the best laughs when 16:9 SC2 players really thought ultrawide was an unfair competitive advantage. Like, if I can see your zergling at the edge of my monitor I should be banned or something… But all of them were in metal leagues and apparently had no idea about what a minimap is.

An ultrawide monitor is not any kind of unfair advantage, unless there’s a bug like last patch where spells had no max range and you could literally teleport across mountains only with ultrawidescreen. But that’s not an ultrawide issue, it’s a game bug.

4 Likes

This is directly the quality of my life. In beta, I often noticed that I couldn’t break out of the crowd for that mob as a robber, because I lacked a couple of centimeters of skill range. He walked with his feet to a comfortable value if there was such an opportunity.

again - why is this a bug? I play, I like it, this is my quality of life. I see a mob - I teleport to it.

What will prevent this fact for you personally?

First off, let me say I don’t take exception to the Bilzzard change. I have a 21:9 32 inch.
I did notice and died a couple of times in the Ashava boss fight using Teleport.

You think you’re going to go past the big sweeping claw but your max limit of teleport puts you right in the path. That’s something to consider when the screen is panned back for world bosses. There is no UI element that shows max screen limits, so I’ll have to judge better next time.

no :slight_smile:

1 Like

Saying this as a PvP player and the owner of a 21:9 monitor:
I would be fine with limiting skillrange and maybe even adding transparent fog of war (no black bars!) for anything beyond 16:9 if it benefits the competitive integrity of the game.

It makes the devs job much easier since they wouldn’t have to consider different monitor sizes when it comes to monster AI and character balance in general.

Though if they decide to limit the skill range, I want an indicator that tells me exactly, at which location my Teleport/Leap/Hydra etc. will be cast instead.

It would absolutely suck for me, I won’t deny that, but I perfectly well understand how huge of an advantage the 21:9 monitor is giving me.

You LITERALLY contradict your own point…smh

3 Likes

That’s why we take such monitors. First of all, this is a more beautiful picture. In another - the convenience of the game.

Again, we’re not in a competitive game where everyone has to be put on the same footing.

Valorant immediately said 16:9 and that’s it. And there are no questions, this is eSports.

In a PvE oriented game, it is absolutely not clear why the players are jealous that I have a slightly further teleport than them.

Is it envious that I can teleport from this ledge to that one, reducing my travel time by 5 seconds?
That’s funny.

“i bought a super duper widescreen to get unethical advantage and the advantage got diminished - wahhhhh”

happens bruh.

they banned fancars after all.

once again, this is not the first time I ask this question - what advantage will I have against you, in a pve game where we don’t see you at all?

In CS:GO, this is an advantage. I don’t see it here.

do i need to convince you? the devs saw it and acted on it. that’s what matters.

im good :slight_smile:

I asked a question, if you have nothing to say, exercise wit, go in front of your friends.

The developers saw this not without the help of a crying minority, which always cries the loudest.

Because Console players are now the majority. We are going to see more and more garbage console ports as PC gamers. When my video card alone is worth more than 3 times the console, I expect to have 3x the performance. But as D4 is pointing out in a very stark manor, they are only going to code tot he lowest common denominator.

I think you heavily underestimate how many people are hyped for PvP in D4 and how huge the Diablo PvP community still is (despite D3’s best efforts to destroy it).

I didn’t say anything against the fog that restricts vision in pvp zones. It’s real and not expensive.

For PvP, it has to be adressed somehow.

I tried to force 32:9 aspect by changing the size of the game window and the increase in view range is insane. I will basically be forced to play like this on my 4k tv, only using like 1/3 of my screen space for PvP to stay competitive there.

It doesn’t make any sense - I have the same amount of pixels in horizontal direction and far more pixels in vertical direction than ultrawide screens, yet I see less ? …

Gotta love ultrawide, diablo 4 is the perfect game for it. Pvp isnt gonna be fair or balanced anyway its pretty pointless that people are crying just because some people can see a little bit more screen. Its far from an esports game.