Part 33. NEW Affixes. These are ideas so I am not getting into number values and trying to balance them.
Prime Affixes: Prime affixes are Gold Colored. Prime affixes cannot be gained through enchanting and are drop only but can be rolled off by enchanting. Prime affixes are rare affixes. (1 in 10 maybe?)
Affixes Added:
1) X% Damage Reduction while Moving. Reduces damage taken while moving. Available on Boots and Shield.
2) X% Damage Reduction while Channeling. Reduces damage taken while channeling. Available on Pants and Chest.
3) Paragon INT, WIS, ect. High amount of stats that fill requirements for paragon nodes but dont actually give you the benefit of the stat. Avaiiable on whatever stats can roll.
4) X% Timewarp. Your damage overtime ticks X% faster on enemies and X% slower on you. Available on ring, amulet, weapon, glove, shield
5) X Shields. X amount of Barrier that regenerates automatically overtime when not damaged for X seconds. IF you have 10 shielding and take 9000 dmg then your shield is gone but you dont take 8990 dmg. Available on helm, rings, and amulet and shield.
6) X% Glyph XP. Your glyphs gain XP X% faster. Available on amulet and chest.
7) X% Skill Duration. Your skills with a duration last X% longer. Available on head, ring, amulet, offhand.
8) X% Alchemist. X% chance using a health potion heals you to full life. Available on pants, glove, chests.
9) X% Inherant. Inherant affixes on your gear are X% more powerful.
10) Class specifics. Not sure what to put for what gear can roll these.
A) Sorc - X% Enchanted. Increases effect of enchant slots by X%.
B) Rogue - X% Backstab. Increase damage by X% when hitting enemies from behind.
C) Barb - X% Expertise. Increases effect of expertise by X%.
D) Druid - X% Spirituality. Increases effect of spirit boons by X%.
E) Necro - X% Hexecute. X% chance on lucky hit on injured non elite enemy to defeat and then raise a skeleton minion version of that enemy for X seconds.
PRIME Affixes Added:
1) X% Haste. Increases movement speed and attack speed but lose resource on movement or attacking. Available on gloves, ring, amulet. Haste can overcap total movement to 250% and total attack speed to 125%.
2) X% Spellpower. Multiplicative damage. Increases all skills resource costs and damage. Reduces resource gen of basic skill instead of increasing cost. Available on weapon, offhand, glove, amulet.
3) Paragon X. Gain X paragon points. These points are blue colored in your paragon board and nothing can connect after them except more paragon X points. They must be your last points assigned and are automatically selected for you to assign when you have 0 paragon points from experience remaining. IF you unequip any item with paragon X Then all your paragon X must be reassigned. Paragon X points put in magic / rare / key nodes give it a 10% bonus. Available on Rings and Amulet.
4) X% Empower. Your basic attacks have X% chance to cast a random core skill of the same damage type for free. X% of your basic attack bonuses apply to core skills. Available on offhand, head, amulet.
5) X% Overcharge. Increases the base chance for overpower. If you have 100% of this then your base chance to overpower would be 6%. Available on weapon, offhand, amulet, ring, glove.
6) X% All stats. Gives you the bonus to all stats. You have 200 int, 100 str, and 300 wis. You have 7% All Stats. You would have 214 int, 107 str, and 321 wis. Available on whatever all stats can be found.
7) X% Super Lucky Hit. Counts as lucky hit as well. Super lucky hit has lower rolls than lucky hit rolled in its place. A lucky hit has a X% chance to be super lucky with 50% increased effect / damage / ect. Available on whatever can roll on lucky hit.
Example: You have 20% super lucky hit so you also gain 20% lucky hit. You roll a lucky hit on ball lightning enchant for a stationary ball. This ball has a 20% chance to be a super lucky hit and be 50% bigger, do 50% more damage, make 50% more cracklings or stun 50% easier, last 50% longer ect.
8) X% Head Hunting. X% Chance on lucky hit to gain one random affix of a defeated elite for X seconds. Available on weapons and offhand.
9) Wind Runner. You have 200% movespeed while not in combat. Available on boots.
10) X% Battle Stance. Gain X% max life and resource but lose X% movement speed. Available on head and shield.
Thoughts? Any of these good?