I’m curious if your Sorc feels less in danger after patch 1.1.3. I still have to run some NM 100 dungeons to test it. But it would be nice to see if the overall enemy CC nerf made things better, worst, or more of the same.
I wanna test this in Pallid Delve, Charnel, and Forgotten Ruins where I often get CC’d by stuns.
I just want to know if the channeling fix included in this patch will also work on Frost Nova and Teleport occasionally locking up and preventing actions.
You mean this one?
Fixed an issue where players could become temporarily stationary when trying to evade immediately after casting a channeled spell (Ex: Incinerate or Lightning Storm).
Maybe but someone needs to test. I didn’t know that was a bug. I had experienced that before and I thought it was just one of those annoying Blizzard design decisions lol.
Edit:
Just gonna update this since I can’t post right after my previous response.
I just did a quick test of patch 1.1.3 in S1 but without Hearts. I went to Charnel House T100. If you’re not familiar of the mobs there, try it.
No deaths. It’s definitely easier. Less CC!
Here’s a video right before patch came out (it would be nice if it was Charnel too)