They did say we’d have the patch notes early. Soooooo?
it was already released on August 3rd. maxroll has a good copy of this as well.
the 1.1.1 patch notes have been live for five days
It’s under the News section of the site. Took me a while to find them for the first time.
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Key Takeaways:
- Barbarian: Gain a sizable boost in the early game with more Fury generation from their Basic Skills. In the endgame, the top builds
Whirlwind and Hammer of the Ancients aren’t impacted but Rend, Double Swing and Upheaval all enjoy noticeable improvements, bringing the builds closer together overall. For glory! For honor! For the love of the Barbarian!
- Druid: A viable Druid pet build?! Maybe! It’s hard to say until we get a chance to test the changes, but at the very least this is a big step forward for pet enjoyers.
- Necromancer: Darkness is looming on the horizon, as Shadow builds keep getting stronger. With Sever’s Unique Boots AND Legendary Aspect getting major overhauls. Minion builds also rejoice, with much need improvement to their Survivability from AoE Damage effects.
- Rogue: Forceful Arrow gains a substantial buff and becomes a viable alternative to Puncture for ranged builds now. Besides that and some minor improvements, there’s not much to see and Aspect of Bursting Venoms remains unfixed.
- Sorcerer: Buffs to Fire and Lightning builds bring us ever closer to a state of perfect balance between the elements we use. Overall, the power level of the class is increasing only slightly, but there are a lot more enticing options that are equal in power.
Note: The actual patch goes live on August, 8th!
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As Bill Engvall would say, “Here’s your sign”. Doubtful you know who that is though, which makes it all the better.
Thanks, I didn’t know that.
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