I’m going to bring up a game that most probably haven’t played, but those who have will probably remember an activity that players spent 100’s of hours playing.
Marvel Heroes - Training Room: It had normal boss dummies, raid boss dummies, and a section for testing packs of dummies for aoe or clearing potential. Practicing your build, fine tuning it, testing, etc.
It’s incredibly simple, yet incredibly fun. I personally played this game for over 5000 hours, and I spent 100’s of those hours just hitting a dummy. What’s great about it, is that it lets you test your build, and even test mechanics that are on gear and the skill tree to see if they’re working properly.
It even ended up being fun competition between players in the community as well, to see who could optimize their builds to kill an end game boss dummy the fastest. This ultimately led to guides, and helping new players see proper skill rotations, and you guessed it… more FUN.
This is an example of a Raid Boss Dummy that would be D4’s version of Uber Lilith. Yes, Marvel Heroes had 10-man Raids with tough mechanics that could wipe the entire raid, and REQUIRED knowing mechanics and coordination to get the best gear)
Would love to see a training room of sorts added to D4. There is literally no downsides, only adding Fun. These features were brought to you by David Brevik, one of the original Diablo 2 developers.
Training Room Ex: Marvel Heroes Magneto training room - YouTube
Axis Raid with Red Skull. Marvel Heroes Onslaught Raid 11 20 2017 23 34 47 04 - YouTube
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DIV devs want as little transparency as possible. Adding training dummies will expose flaws in the balance exponentially faster than waiting for streamers to test builds the hard way.
I think Blizz would prefer players couldn’t understand math or numbers to make their job of being incompetent developers easier.
What you’re proposing works in other games like ESO because those devs have a clue. I wouldn’t hold your breath here.
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I sure do miss Marvel Heroes. 
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Seriously. I hear some rumors though so…
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I still miss MH! I was also a training room addict; it was my gateway to making build guides. For all its flaws, it got so many things right.
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You and me both… It’s somewhat likely I’d still be playing today if it was still running. It was Disney that shut it down wasn’t it? They wanted Marvel Avengers, which turned out great…
Blizzard, Indeed has training dummies. It’s called the D4 forums. On a side note, I used to play Marvel Heros. And i liked the game. Too bad it went defunct.
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There were some weird twists and turns - if memory serves, they lost the license, regained the license, and then lost backing. Unclear what role was played by revelations of the the still-fairly-recent new boss’ bad behavior.
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Yes, I remember that new CEO that took David Brevik’s spot, and the sexual harassment allegations. I think Disney just took the quick route of taking the license instead of dealing with a PR nightmare, especially when Marvel Entertainment was still putting out good movies.
Too bad Crystal Dynamics couldn’t pull off something as good as Marvel Heroes.
I miss my Juggernaut elbow drop build so much. MH started out rough but man it started cruising in a good spot after some changes and revamps to the older characters. RIP Marvel Heroes
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Sounds like what D4 could be…
problem is they are like literal night and day different in terms of communication.
Hell i sent Gaz cakes for doing awesome work with MH… i most certainly would not send Blizz anything like that lol
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OMG, that just got me super excited. So much fun.
So I just have to recognize the weirdness of being on a forum thread, 6-7 years on, with people whose SNs I recognize and who I know I raided with here and there.
Didn’t Blizzard develop a David Brevik Allergy?
All you have to do is say: "David Brevik did … " and Blizzard will respond: “Well, we’re not doing that.”
Marvel Heroes (while David Brevik was in charge) was the Best A/rpg of all time! Of All Time!!!
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Hands down! I haven’t played another ARPG like I did with Marvel Heroes. You can’t add it to your Steam favorite games list anymore, but mine is still up because I added it before they took it down for some reason.
None of these kept my interest for years like MH did:
- Diablo 3 and 4
- POE
- Torchlight 1 and 2
- Grim Dawn
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On Uo Outlands i probably have spent 200 hours on the test center trying different builds on training dummies
Id love a room/area like that in d4
It also helps us testers provide feedback to devs
Like the fact barb charger still often does 0 damage and 0 vuln/berserk for 2 months
Devs need a test area too with advance debugging for all modifiers
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downtown and my favourite the warehouses was an absolute blast to play and you could play them anytime no restrictions
they were extremely rude to blizz north and burned every bridge imaginable.
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WHat does this post have to do with diablo?
I think I remember this!! Didn’t Ryolnir (Can’t remember the spelling) post a picture of those on the forums? I definitely remember you on those forums. There were levels that were given out based on how many posts or likes you got, and you were the highest if I recall correctly.
Ugh, I didn’t think posting this would bring up such good memories of a game that’s been dead for like 6 or 7 years.
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