The changes to 100,000 Steps in 1.1.1 is good and the boots is now useable. However, the problem is that it’s still just a gimmicky item. For an item categorized as “above legendary”, there is nothing more legendary about it. Sure this is the only boots that can get the damage from swapping weapons affix but I argue that getting Strength affix is better. At ancestral level, The swap affix maxes out at 52.5% while Strenght can roll upto 63 points! I’d much rather have 63 multiplicative damage and armor than just 52.5% additive damage.
I can see myself using it till level 50 but it only starts dropping at world tier 3! The item is clearly built for low levels.
The other thing that completely destroys its viability at end-game is the unique effect’s cooldown. 30 seconds! No single skill outside Ultimates has that kind of cooldown. And it’s not like Ground Stomp is very powerful either. It has a 16 second cooldown at level 1, and if you pick the Tactical node, it gives 40 Fury already! There’s no point in using 100,000 other than to have movement speed affix while waiting for a rare boots to drop with movement speed as well.
Lastly, we have very little agency on when Ground Stomp will trigger. Once we get all three Walking Arsenal buffs active it automatically procs which is super bad! As a WA barbarian, we always want all buffs to be active. Holding out one arsenal buff just so we can precisely trigger the unique effect is counterproductive. Annoyingly, we can’t even time it so that GS won’t proc as long as all three is still active because once the unique effect is off cooldown it automtically procs again on the first skill hit!
The fight goes, weapon 1 > weapon 2 > weapon 3 + Ground Stomp > kill mobs for 30 seconds while keeping all WA active. While running towards next enemy 30 seconds has passed 3 WA still active. Hit one enemy, GS procs wasting effect. Wait 30 seconds!
One can argue that the real purpose of the boots is the Fury it gives. But then it falls to the trap of the last point: No Agency Over the Effect. If it procs while at max Fury, then its another 30 seconds!
What could be done to improve 100,000:
- Increase weapon swap affix rolls to match the value of Strength stat
- Reduce the cooldown to resemble Ground Stomp but decrease the Fury it generates to compensate
- Give agency to when the effects procs by making the effect give 1 charge of Grounds Stomp than can be used by pushing a button or clicking a screen prompt or at the very least make it so that it can only trigger when the player loses atleast one buff
The cooldown is absurd and should be removed.
The cooldown is high. Should be lowered to 20 seconds at least. The trigger however needs to go. It should add a charge to Ground Stomp, then on trigger adds a full charge to Ground Stomp. That way the trigger can’t be wasted.
Autocast with no restrictions would be fine.
I hate the auto cast, if I want to fire off a ground stun that locks me in place for a bit I should be the one to choose when that happens.
If anything it should be like “While WA is fully online, the CD for Ground Stomp is significantly lowered and gains a bigger raidus”
You can switch weapons often enough to make the autocast inconsequential. A spammable skill of any type would be amazing for Barb. Ground Stomp is a good start.
I know why they’ve capped it, but they need to take their skirts off and let the peacocks fly.
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I have long advocated a trigger for when you want ground stomp from 100K to go off.
You work around it by using your least used weapon skill to trigger it, and though that can be somewhat effective, it’s far from ideal to lose out on the max capstone waiting to trigger your unique.
30 seconds isn’t too terrible. No, listen, really. My regular ground stomp cool down is 9.8 seconds. So with boots I’m ground stomping 4 times in 30 seconds. My stuns are 8.4 seconds long so that’s 33.2 seconds worth of stun every 30 seconds. If you shorten them too much they get a little crazy. 25 ‘might’ be a good compromise.
Finally, the new stats are mixed. Additional dodge charges is fine, but dropping damage to stunned for movement speed is, IMHO, a downgrade. I generally consider movement speed a luxury. With a 2.7 cooldown on leap I am incredibly mobile in a fight anyway.
Fortunately my boots I had equipped during the patch got the evade charges changed but kept the damage to stunned. I found a new pair and even though it’s a slight upgrade I didn’t use them.
As far as weapon swapping for strength, I’d rather have weapon swap. With my build my regular cadence for combat is alternating bash and double swing for mortal draw. My crit rate gets insane, when I put a boss in injured I will have 100% crit rate. I’ve already got str on all my weapons and additional str from a couple of all stats. Keeping damage on weapon swap is fine for me especially for a build built around every other attack swaps.
80 Barb seasonal, 100 Barb Eternal. I’ve used 100K pretty much as soon as I got them to drop season 1.
If you still have the old one, you get the +max evade charge while still keeping the “damage to stunned enemy.” IF you still have the old one… with good enough rolls.
The 30 second cooldown is too high. I can see your build weaving into it with other cooldowns. That’s pretty clever. I don’t think most people that see this unquie understand that it cast Ground Stomp. A skill. Everything thing that’s tied to Ground Stomp is also cast. Conan just want a perpetual stunning machne. Not realizing there’s diminishing return to CC.
Been using them since WT3 before the patch, still using them now, now the new 1.1.1 version, at level 94, and I can’t find another pair of boots that would make me consider changing them out.
If you want a stunning machine, just run some Boots of Audacity and you’ll have a stun every 20 seconds. You’re missing the point of those boots.
I start a fight with full sequence, I like my third WA bonus to be Deathblow cause it just fits that it would crack the ground, and in under 3 seconds I’m standing in an Earthquake, with full Fury, and surrounded by stunned enemies I can either start slicing for free with DSwing or (before I got Warbringer on Paragon) use to charge Fortify with Bash. Perfect setup, and it happens every 30 seconds and I don’t need to give up anything on my skill bar for that (I’m more into Slow than Stun). That is the point of those shoes.
I also run no shouts, with those gorgeous kicks there’s no need. I’m always furious.
Yeh, they are OK boots for early & mid-game (I used them a lot), which is what they were intended for. Once you go into end game these (as will all uniques) will be replaced with better gear.
Use them for what they are (leveling gear) and it will be just fine 
No, I want a perpetual cooldown to Ultimates, like Druids and Necro have. Which is why they put a non-reducable cooldown of 30 seconds on it: to prevent Barbs from having perm Ults and full fury.
The beauty of the 100,000 Steps is it cast Ground Stomps. Not stun enemy around the player. Now that it gives +max evade charge. I can equip it. I’m never going to use any other boots without +max evade charges. Unless blizzard introduce a new affix that breaks CC when evade is used.
You don’t seem to understand here, I don’t want any kind of auto casting skill to go off especially if it’s one that you can’t cast on the move. I don’t care how spammable it gets, I want to be the one to decide when and where my Barb is going to stand still and stomp the ground.
That’s why I want it to be something like “while all of WA is active, the CDR for Ground Stomp and it’s radius is improved by 50%.”
I understand what you’re saying, and it would be 100x better than its current iteration, but what I’m saying is that if there were no cooldown cap, it would be inconsequential to have it autocast. It’s not going to be a detriment or hinder you in anyway.
You could also time it, and essentially trigger it yourself, by choosing when to initiate the 3rd buff.
I definitely like the idea of increased radius/AOE. Both Leap and GS need this with a pull mechanic.
Well, that would murder my usage of those shoes. If you want Ground Stomp just use Ground Stomp, 100k give you +4 to the skill after all, so with 1 point you have what, like 12 seconds cooldown there? 100k is for topping up your Barb during battle every 30 seconds, whether or not you have GS on your skill bar. No idea why you’re so frustrated at them for not being something they weren’t supposed to be in the first place.
Also you don’t have to stand still when they trigger? I don’t know what you’re on about, it procs on a hit and you move on if you want to.
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With GS, Audacity, the Malignant Heart, 2 1H Maces, DS, Bash, Anemia, Paragon, Lucky Hit, Polearm Technique, Crowd Control Duration, 100,000 Steps, you can have stupid Stun duration spam. Use Tactical Ground Stomp and CoTA for even more Stuns.
I played with this for a while then went with a HoTA build using a Butcher’s Cleaver and Penitent Greaves and my Stagger is really high. It let me push NM 45 at 67. Had to kite boss between Stagger or I would get 1 shot.
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What is this endgame you speak of?
I like your use case, but I will say having stomp on the bar as well gives me really solid earthquake uptime - basically in effect for every significant enemy group. Makes running Bul-Kathos pretty tempting as well to get both benefits in play. So many aspects, not enough slots…
I’m running stomp plus the boots. The amount of times I am able to cast iron maelstrom is almost criminal when I am able to time the proc correctly.
This is particularly useful during those two crazy Mercy’s Reach elite add pulls where I like to go upheaval to activate my beserk into IM follow up with my dual basic lunging + flay, second ground stomp, upheaval and finish with a second IM. It’s a 7-8 second screen deletion. If the opening upheaval also stuns I take zero damage. And anything that does hit me it taking thorns damage as well.
Fun little build.
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Yeah Stomp is cool, but I prefer mobility.
I got Bul-Kathos and Giant Strides for constant quake uptime, Earthquake aspect is only there for the dmg boost and the style points (cause literally shattering the ground with my Deathblow when I time it to be the last WA dmg bonus looks really cool
). Also running Steel Grasp means I get full Disobedience stacks almost instantly (by pulling mobs into the quake).
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