+1 skill doesn't add enough damage

I assume then that your Hydra build was put 2 hydras down and go afk?

Correct me if am getting something wrong, because am dead tired. But assuming you put the hydra power on something else than 2h staff or 1h/amulet. It’s 20% optimal roll on the negative effect right? So that would bring Hydra duration to 9.6 seconds rather than 12. So in essence you are doing two hydra casts every 9.6 seconds instead one every 12. But it doubles your hydra dps. So let’s say for simplicity that 1 hydra now does 50 dps. So 100 dps. Great 100% more.

Buuut what about your other skills? Are they all non-damaging attacks(hopefully not, cause you’d be missing a lot of damage). Now this is a bit iffy part because we need to know how much damage hydra does in comparison to other skills used. But let’s say other skills do 25% of 2x hydra damage so 25 dps with our simplified mafs.

Now 79.17% * 25+100 is 119.79 yes?
And then 91.67% * 25+50 is 72.92 yes?
(the 79% and 91% are doing something else than casting hydra)
So then with magic of division we get 64% more dps!

exactly!
i assume lazyness and profund HATE against D2, mb both or mb one or another.
But there are some ppl who can’t comprehend why this is a bad mechanic.

Every skill I saw was approximately that, but sometimes it was hard to tell cause the numbers were so small. You probably need to get closer to max level to be certain

you cant ACTULY believe that, sure in the early levels your subject to the rng gods a lot more. but do you actually believe that the game wont allow me to build my Shapeshift druid because the items required are just to rare?

no way… that’s like saying that a 105% frc dr2 sorc is not achievable without jsp trading because who knows when you’ll drop magefist or trangs. your going to drop it, its not very hard.

aspects are probably not going to be as rare as you think, plus you can target farm them with gambling and farming in the right zone. i suspect that you will find 2 aspects for every 1 worthy rare base you find and enchantment doesn’t brick it.

D2 SoJ begs to differ.

Wyrmheart is really patient holy scheisse, they can’t agree cuz this is what become of bli$$ arpg’s. One said that this is the FUTURE of ARPGS imagine that when all other top rated arpgs don’t use anything near this.

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This is the geniuses, CASUAL COMPLEXITY he can’t understand but well “we don’t want PoE cuz we’r casuals”
This is whyi say Wyrmheart has imense patiance, HLFK.

Turn on advanced information and it shows you exactly the percentage the skill upgrades are.

Remember the game turns into PoE at Level 50 so you gotta save room for your eventual 200+ Paragon points to get spent in the PoE progression paths.

what do other skills have tondo with Hydra getting double dmg from 1 item? it’s completely irrelevant how much of your total dps Hydras represent, because Hydra will do 100% more dmg regardless of other dmg skills being used or not.

Nevertheless, yes, you can and should use only 1 or 2 main dmg skills in a build, and compliment it with defensive options.

Sorcerer also doing more dmg as long as they haven’t been damaged (meaning as long as HP doesn’t go down, even if shields do) and also doing more dmg while shielded further add to the multipliers.

Sounds like a benefit for skilled play. You are against people having advantages for being skilled?

not at all. but it doesnt take much skill to maintain. shields last a long time, and you can refresh them. I had that buff up easily 90% of the time. Shields only break with some bosses or elite abilities.

What I’m against, and I’ve said it repeatedly… is individual items giving 100% or higher multipliers to skills.

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The items are dependent on the skill points to give the power. It takes player choice to add that power in multiple ways. The gear bonuses are fine. Nerf the gear and make the game suck to play.

the power should come from the chosen talents, not from RNG gear.

How are you claiming that the power doesn’t come from talents? Without the talents the gear means nothing. You aren’t valuing the player choice here. I really can’t assume anything other than you being a :clown_face:.

I would explain it further, but I can’t teach a cat how to bark.

You can’t explain it because you are wrong. Items don’t have power without player choice in where they put their skills. This isn’t D3 where items dictated all of your power. Your opinion is wrong :clown_face:.

late but in Beta you could get drops off the 35 in SW of map that gave +2 to skills. so I assume by max lvl you will hit +4 or more.

That is verifiably false.

Looks like Blizzard is listening to our feedback and delaying the game

April Fools!