Um, the point is going from 1 point to 2 points. This is when the extra point is worth WAY more than 10% damage.
Again, multiplication isn’t that hard of a concept.
Um, the point is going from 1 point to 2 points. This is when the extra point is worth WAY more than 10% damage.
Again, multiplication isn’t that hard of a concept.
I don’t know if you can. Then again I haven’t seen anything concrete, but think I saw a comment from Blizzard dev about skill visuals and they were on about +3 being max to direct skill and +2 to spell school. But who knows.
There is more than that
So +13 according to that.
Why though? Everyone who thinks tier 2 is to difficult has access to tier 1.
And after tier 2 the scaling of mobs only increases as is. Tier 2 is baseline. Mobs at your level is baseline, its the lowest level they can be and they can be much higher then that. if its to much for someone they have tier 1 already.
this means there are no longer unique weapons that give +4-+8 bonuses on skills? as its says “redacted” That would be a shame I think, but I guess they just make their passives better instead in that case. But I really liked being able to get +4 from a weapon like that. however the passive wasn’t that weapons selling point, which might be more fun if it is, the strength came from those +in skill and other stats on it. Still though finding that super rare weapon with max rolls on the skill would be such a long pursuit and I like that.
Might be some kind of special skill gem reward i suspect.
Yea, well thats the point and part of the problem. Some small number multiplied by 10% is very small in absolute value. Something large multiplied by 10% is very large, and those extra 10% is a massive increase in absoulte terms compared to the earlier example. So essentially, putting points into skills is only worth it if you get an item or a combination of items that heavily boosts the skill in the first place. This means that it is entirely reliant on the items, because without them plus to skills feels pointless.
I guess your damage from skills also scales with your weapon damage, which makes those 10% more impactful, however enemies also scales with you so its somewhat offset by that mechanic and you can’t put more than 5 points into the skills without items.
The fix is very simple, just give extra points into skills a flat bonus number plus some multiplicatve number and reduce the item power a bit.
No fix is required. You are supposed to put points into skills you have damage multipliers for.
This is the entire point of how this game works.
level 5 shred Druid does not at all agree with you. 2 shots any elite bascily.
1 point might not feel like a huge difference but when you reach 40-50% extra dmg its A LOT.
The point of the game is to have absolutely no control over your build and items should entirely dictate where to put points?
You choose what legendary affixes to use so you have control.
Then you allocate your skill points into the skills that benefit.
Do you seriously not understand the basic way this game works?
D4 is fine as is. No more skill points are required. You haven’t even seen the paragon system yet WHICH IS DIFFERENT from D3.
You understand how base damage works right? Lets say you add 10% base damage from +1 skill. Lets say that is 10 damage. Making you go from 100 to 110 damage. Now lets say you have that 600% mod. At 100 damage its 6000 at 110 its 6600. You think something elae in that slot isngoing to give you 600 damage? That would be roughly 100 main stat by the way (main stat adds 1% every 10 or at least did in the beta). Lets go with gloves here. You could do crit asp skill or crit aspd lucky hit or crit aspd main stat. Pretty sure the plus skill adds the most dps.
It’s fine end-game I guess. If you played druid in the beta you should know the issue though. I was planning on making a companion build, so I maxed out the wolves, and even got a plus 1 to skill for them. I had 6/5 wolves, and they still did absolutely no damage, only the active was actually pretty good but the passive damage was a joke. Compare that to D2, where 1 extra points makes a huge difference in damage, and you got more wolves early on.
I never got any item that boosted my companions damage aside from the plus 1 to skill, so they were essentially useless aside from a decent active ability. I personally don’t think its good design, but yea lategame it shouldn’t be as much of an issue but you have to remember all base skills are somewhat balanced around affixes in mind. So the more power affixe a skill have, the worse the base version will mostly likely be
The issue is you because people made wolves OP in the beta.
Your entire problem is probably you, not the game.
Based off your comments you have no idea how to properly configure your character.
This isn’t D2 and they aren’t going to make it D2 so go play D2 if you like D2.
Ok its official, you didn’t even read my post. You just posted a video where the guy got lucky with a legendary item that entirely made a build possible in an attempt at trying to counterargument that items aren’t needed for builds. LOL
You don’t understand this game. That is the point of how gear works. You need legendaries and affixes to make powerful builds.
You are complaining about a core aspect of the game that isn’t going to change.
Go play D2 if you don’t like it.
D4 has plenty of skill points and they are EXTREMELY valuable because of the gear and the affixes on the gear. Allocating skill points is LITERALLY one of the most impactful things you can do to your character.
Putting a skill point in the wrong place can hose your entire build.
You clearly don’t get my main point. But it’s pretty obvious we are in disagreement anyway. Have a good day, im done with this thread.
Yes I do, you want D4 to be D2 and it isn’t so you are big mad.
I can’t agree with this more. We were only seeing up to lvl 25 gear range (yea I know there was a lvl 35 npc that dropped slightly higher gear)
But I am waiting to see the next tiers of gear. (Sacred and ancestral) Supposedly they are basically just rares but higher tier quality. (Like Diablo 2… had different rare tiers aka quality) Maybe they have many more +skill levels to them.
But yes get rid of all these flat multipliers. It’s very strange to me they wanna combine +skill from D2 and then have +percentage multipliers. The +skill levels will be incredibly easier to balance. Seriously hope they take this feedback, it’s been one of the more notable ones I’ve seen people talk about.