How is it the D3 system? There were no talent points at all in D3 so you already are assigning infinitely more power to your character in D4 than you were in D3.
Yes and you won’t get a legendary anytime soon in the full game, hope you like bad damage for a long period.
I do. It makes the game feel better when you actually get strong.
Not all aspects are in the codex I dont think.
ive seen screen shots of +4 to a skill
Well it seems your opinion isn’t widely shared here.
That’s okay. The Devs seem to share my opinion.
Yeah, then that seems cool.
We will see about scaling
There are some additional stuff skill points do, like for Ice Blades it ups the amount of max you can have up. But yeah maybe they should up the skill points to be a bit more than they are atm and reduce legendary powers on some classes.
If you turn on the advanced info in options it will show you what % damage it is and each increase shows how much % increase they are.
I agree with your later sentiments that the skill points seem to be too small of an increase in most instances. A lot of them were like 2-4% and don’t feel great to get. Especially when you can only max 5 before items/paragons. One of the only skills that felt good to me to put points into was the Rogue’s poison trap. It was a much larger increase. I don’t remember the exact % but it felt like 25-30%.
I agree though. I miss having skill ups play a huge factor in your damage and the items being for rounding out your build and helping survive higher difficulties.
I personally expect that scaling gets much higher when you cap out and add +skills ontop of it.
Like Blizzard showed with skill intensity here.
No it’s completly fine. Skill dmg here actually scales with lvl. So druid’s wind shear at lvl 1/5 did what? 7dmg, another point took it to 9dmg?
But on lvl 20 that same skill did on lvl 1/5 does 70dmg and on 2/5 100dmg - just an example. But it scales a lot, it’s fine . Thus they choosed 5point skill system only, since they added a lot of + skills on items.
Compare it with D2 skills which is 20point system. Fe. soso firebolt
1/20 3-6dmg
2/20 4-7dmg
3/20 6-9 dmg etc…
The OP doesn’t understand multiplication.
1 skill point = 10% damage
Some affixes offer 200% damage boosts
10% x 200% = 20% damage for 1 skill point. This is before other multipliers like damage to close enemies, damage to vulnerable enemies, etc.
1 skill point is EXTREMELY powerful when used on skills that benefit from multiple multipliers.
There will be some changes to the game. Access to the full game being one, changes to skill trees being two. Still, most of the changes will not effect the game per se. There are many forums asking for even more character customization, bugs in animation, etc. that will be fixed.
If the affix gives +100% but you have no points in the skill you get no bonus. If you put points in the skill then you get the bonus. You could say that the points put in the skill are thus giving you that bonus not the affix technically. Mind blown. The damage from the affix isn’t just coming from the affix, but the combination of skill points and the affix.
Um no, because if you add a point you get bonus damage that is multiplied by the affix.
You don’t understand multiplication either I guess.
It will depend upon how gear drops. I have seen someone state that they got +20 to a skill during closed beta. So, that means +24 (original point to use the skill plus 4 of additional level plus 20 from gear) to a skill may still be possible. Also, we don’t know (closed beta should) what Paragon will do to skills.
Oh really you don’t say. How much impact does that legendary give you if you don’t invest any points? What is a number times 0 equal to buddy?
Passive synergy will add to damage. For instance, Envenom is a Druid skill but will get more damage if someone has fallen into the Rogue’s Poison Trap. Also, I forget how many skills do this but they have a stun “rune”, which allows more damage done to subsequent skills. So, that small percentage becomes rather large when you use strategy and tactics in the game.
some gear allows you to use the skill. It is not a X but a + thing. So, if you have no points into Poison Trap but have +16 to from gear, you will have access to rank 16 Poison Trap. granted not all skill plusses are like this but enough are that you can benefit from the Legendary modifier to that skill or the skill plus from the item. I got several skills this way in Early Access and Open Beta.