Please if you want to chat about other things maybe do it in another thread, lets keep this one for just this → your post should be the item and anything that needs to explain it. and thats it.
I will probably try to copy the best ideeas and paste them here with the name of the one that posted it so that they are all seen.
Keep it clean.
My own ideeas :
Aspects:
→ One random mod of the item is increased by 50%, the mod changes randomly if you change the aspect. 75% on two hander. 66% on amu.
→ 1-3% chance per each cast of basic or core skill to instantly kill every enemy on screen except uber bosses.
→ 5% chance per any kill (or 25% per elite kill) to enter rage state where you get 100% attack and move speed bonus but lose 75% of armor and res. Rage duration is 5-7sec, can only happen once 2-3mins, and skills cost no resource during rage.
→ 15% chance when you kill a non-boss monster , it instantly revives that monster that has double the life, double the damage and drop rates as the original one.
So you kill 30-50 mobs, 5-10-15 appear 1sec after that, even elites, any enemy except big or uber bosses, up to the item drop rate.
→ Eveytime you Teleport (by skill or enchantment if u have oculus) you cast the master skill of your chosen key passive’s damage type. The mastery skill casted is either level 1 if u dont have any point allocated in, OR, at the level that you have allocated points in. So if u have it at max level or over, it will be cast at that level every time you teleport.
→ whenever you kill a treasure goblin there is a 10% chance that 3 more pop out after you kill it.
→ for each 1000 gold you pick up, you get 10 resource / 100 life points. can be 2 aspects one for resource one for life.
→ Your crit chance is converted into lucky hit chance at half value or full value if its not game braking. you have zero crit chance. Or vice-versa and you have zero lucky hit chance.
→ Every time you pick any a gem up, it will release a nova of your chosen key passive’s damgae type that benefits from all the passive skill points that the key passive benefits also from.
Crafting:
→ Gem of Corruption - changes one randomly chosen mod of the item, to any other mod, not bound by the item itself, so you would be able to get gloves mods on your boots and so on. The value of the mod is not changed, if you have max roll of one mod, it will change to max roll of the other. If you have a 75% roll, it will turn into a 75% roll.
Any item can have a gem used on it a max of 5 times. After that it becomes locked, and no other gem of corruption can be used on it. But the item is still open to other types of crafting.
The gem can only be found at events as legion, world boss, and anything similar that is not repetable farming so its not beeing abused. The gem can 100% be traded.
→ Has 66% chance to change the colour of the socket on jewelry, and 33% chance to delete the item’s socket, leaving the item without any socket and the posibility to add a new one. Can be traded.
→ has a 5% chance to add 1 socket (1 is max) to gloves or boots. Can only drop at world bosses with 15% chance drop rate. Cannot be traded.
→ adds 1 random mod to a white item, making it blue, or one random mod to a blue item, making it rare. Can also be 2 separate gems, one for each.
→ changes the unique aspect affix on a legendary item to another random one. Keeps the value of the roll (if its a 100% perfect roll, it will remain a perfect roll) Can only drop at world events with a 25% chance.
→ Gem that changes the sigil to another sigil, changing the dungeon in the process.
→ Gem that has a 50/50 chance to either increase one random mod of an item by 10% , or decrease a random mod by 10%. Once you use it, and for ex it increases one mod by 10%, the next use might be on another mod, and so on.
→ Gem that locks a random mod of any item, and keeps it as it is, no mather what type of crafting is made on the item. You use it once, it picks a mod to lock, you use it again, it might pick another mod, or the same one.