PTR - For those who haven’t seen it, in Rob’s new video, he has what looks like maybe a thorns/ww barb doing what looks like 1.1 nonillion damage. After a little bit of compounding damage, the numbers convert to the ∞ infinity symbol ∞.
What I find hilarious about this is that someone at Blizzard had to code that symbol to appear if damage scaled that high.
I mean… it’s already many magnitudes higher than the HP of any fathomable enemy. Why it doesn’t just hit a Final Fantasy style 99999 cap somewhere is silly!
Raxx put out a video a few days ago of a rogue spinning to win build, something double dipping maybe on vulnerable and critical strike damage but It could be that is working as intended. Even when he took off a few pieces of good gear it was still strong.
Memes aside, it brings up the question with the stat squish…did they test this internally? Rob doesn’t have some secret, and he didn’t design the game.