“We want to cut out 40% of the player base from t4”

Think of it like this, could you do pit 76+ in season 5 and 6 within the first half of those respective seasons? If the answer is yes, these changes will not affect you other then create a slightly longer journey to achieve those same goals.
I see this as a good thing, as its far more enjoyable when that journey is not over so quickly. This game currently really lacks a sense of accomplishment, this hopefully will return in season 8.

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Exactly, plus in this game there is no content gated in T4 only for now. So some arguments here don’t make a lot of sense.

People who plays to farm T4 will keep on playing and probably will feel better now, those who don’t push this hard will still not be pushing to it.

Besides, if it is equivalent to Pit 76, chances are that once again it will be a walk in the park and a lot of feedback will be just how easy the game is again.

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How can’t you help friends? The only difference is now you don’t have to pay to summon the boss, you just pay if you want loot for yourself, and the payment is individual (specific) to each player, so even if you didn’t pay to get your loot, others would still be able to get the loot if they had the materials to open the hoarde chest. You can still carry, you just won’t be able to pay their way in materials unless you trade them some of your materials for their gold. More cumbersome to be sure, something nobody’s going to like, but still “doable”, if in a rather counterintuitive fashion.

Note: Just because I made that point doesn’t mean I like or agree with the change in dynamics. It’s just now a different beast and will be more hoops to jump through if you want to give others loot opportunities from your carries. This does assume though that keys aren’t account bound. If they are, then the community group(s) that are akin to the WoW heroic/mythic volunteer carry groups are a thing of the past as each player will have to get their own keys the hard way.

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lern 2 play lil dude

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The challenge should have resulted from adjusting the power of meta builds so that it is on par with the difficulty of the game in T4. What they have done without explicitly saying so is add a new Torment Tier. They basically merged the 2 lower difficulties to slow down the progression up to 25 and shift by one tier the other difficulties.

They just are pushing everyone to play the meta builds. Too many B Tier builds in T4 this season I guess.

I like the idea of the longer journey to get to T4 and don’t care if takes more time because I am not using the “performing” builds of the season but I still want to be able to be comfortable playing in T4 with my build.

Those saying you managed P76 so the change is not a problem are wrong. There is a big difference between completing Pit 76 and being comfortable in T4. If I need 10 min to do Pit76, I am not going to farm in Helltides, do Hordes or Whispers it T4 because that’s just impossible. I will be locked in T3 even if I can do P80 or maybe more.

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Man, even in your scenario people who were farming T4 past season was also flying over P90. We had multiple builds doing P120 and some even P150, so…

It’s not the “challenge” it’s the fact that at the end you aren’t really rewarded for it.

I don’t want another season of grinding to have a continual stream of terrible gear drop irrelevant of my skill, the difficulty that I’m playing on or the time that I have invested in the game. Forget this and forget these devs.

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Honestly the crying from some people over the game being a bit more challenging is amazing to me. So they are fine with instant max leveling and seasons being over in a few weeks with no challenge? Sad. Im all for casual play but D4 went WAY to fast and easy mode and Im glad thats being rained in a bit.

Dont worry kids, it still wont be any where near POE2 hard. You can rest easy. :wink:

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Yes, there are currently many builds that can do T4 that’s why there are 40% of the player base in T4.
What do you think is going to happen next season if they manage to bring that down to 10%?

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Players will have to actually learn how to play the game?

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They are not making the game more challenging. They are just slowing the process to reach power and restricting the access to T4 to less builds.

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First they need to manage to do that. Second, I was not comparing to current T4, I am talking about Pit 76.

And then, if above happens I believe T4 will finally achieve its goal of being something challenging you aspire for and you still have all the rest of the game to prepare for it.

In this scenario, I expect that this population will be redistributed in lower torment levels.

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Sounds like a MMO mini game to me, no thanks.

Don’t like how you have to currently get keys to do bosses, this sounds like that entire clusterf.

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Yes I could. I usually do a home-brew build until I hit a wall. Last season I felt I didn’t hit a wall with SB but it took me the majority of season to get all my glyphs to 100. Getting glyphs to 100 just got harder and I will probably have to run meta to do it, which is a mistake in my opinion.

I am okay with a longer journey and do hope it takes folks more than one week to get there.

Who’s this update for?
All it does is make it take longer to do the same content we have been doing for the past 6 seasons, it just comes across to me as a lazy way to artifically increase play time and make it even more necessary to play meta builds.

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Sounds like a mini PoE game to be more exact

You don’t know what kind of monster you get, everywher you go there could be a boss lurking around nearby (well, not everywhere but you know - doing an event to surprise some players)

Kind of like Son of Malphas or Butcher, or whatever… Add a bunch (like 10-12 of these and rotate them for each player. Make their summoning rate low enough)… Only the first encounter is kinda “guaranteed” for everyone, but the rest of them won’t happen

No mats are required, nothing is required even, you can “end up” unexpectedly out of nowhere in such an event

The reward is perfect as well… A well-themed one-time usage Temper. Not a permanent bonus, not a collection to collect (like other Temper manuals in the game)

It also has a potential to bring a new fresh gameplay in the late game, i.e. “the hell with the HTs” (if there’s a nice little restriction for them to not occur in there but somehow/someway players can increase their summon rate)

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That is what i everyday think when i switch on the news. :person_shrugging: Yet it is happening.

Looks like i can finaly agree with you on something.

Then you swap build or stop playing? I usualy stop to play then. See i was playing a double swing Barb in S6. It was a lot of fun. It became painfully tedious in T3
as i needed a bazillion hits to kill enemies. I know if i would not go raw Double swing and would use stuff like eearthquake or tornado i would deal several times the dmg i did now. But i don’T want to. I don’T want to be dictated into a build to this or that. I don’T like to make tornades or earthquakes as a barb, i wanna split skull with my axe.

Because of this i am not able to enjoy D4 nor will i ever be. :slightly_frowning_face:

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lmao this why they don’t have games that last anymore.

Increase difficulty probably the same as world bosses, monster health will get jacked up another 25 - 30% given some damage reduction mods etc… people will find a broken build that still goes through and face rolls it rest of the sheep will follow and the cycle will repeat it self. Waiting for when they release torment V - X.

Diablo 3 was always bleh but this is the same garbage they are doing to this game. Increase builds because streamers (the ones helping to make blizzard money) complain it’s boring need more face roll builds etc rather than caring what the core players say which seems like each season that goes by less and less are playing (least for eternal).

Make the game an actual challenge by needing skill… make it more of a fight and make it possible to avoid affixes not just having an elite mob have 5 light pulses near it to where you either crush pots or die because your just stuck with no where to go.

Game is broken when it comes to resistance and damage reduction. Poison for example you can have 85% max res + good damage reduction and still get hit hard with poison etc.

Same. If you’re going to make T4 much more difficult, then have it start at Pit 101. Every player should be able to max out their glyphs.

Season 7 was the first season this was doable for me. I don’t want to go back.

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I’m not mad at T4 being harder, I’m mad that it sounds like the pits themselves are going to be harder. My sorc is never gonna top out his glyphs. That’s fine. I accept that I play an off-meta that I enjoy.
My necro on the other hand is pushing 80 and I feel with a lot of work and some tightened choices I could at least get into the 90s. Now it sounds like I can’t. Yay.

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