I think for being candid, as a current employee, this might the best interview q&a I ever read. Most blizz replies are pure corporate crap, as one would expect in a tightly controlled environment.
Let’s break it down a bit… say I believe him that d3 drops weren’t tuned for AH. If that’s the case, then what gives to such horrendous drops and such hard game? Simple: If we take him at his word, then he never expected players to play in hardest modes in act 3/4 for at least 6 month into the game. Due to crappy drops and long term farming, which is what D2 was based of, most players were forced to become centurion warriors.
Why did AH exist or why was it created/included? That’s a hard answer as we may only find out once he leaves Blizz. My guess, it was due to accounting or financial folks demanding a path to monetize it long term, which was become fashionable in the USA, with Asian market proving successful.
Did it work? NOPE. Don’t get me wrong. I really liked AH, but i disgress.
So, what happened later. Once they closed AH, it became clear that they had to dramatically change how game worked… from immediately making gold worthless (abundant) to dramatically increase drops, so that now any player with even 50 hrs of game play can get 99% of the items. Maybe not the best mods, but good enough to clear gr100.
We still have massive problems with D3.
Paragon levels only regard those who have a lot of dedication and can play in teams.
No real crafting available, where one can create seriously powerful endgame items (short for few recipe’s).
Can D3 be saved? Prob not… Ethereal was a nice change… kinda how kanai cube was… it gave about 10-15 p level upgrade for ‘free’
I am glad I read his comments that. I do believe him as he said, but i do believe that outside forces influenced a lot of things, because executive’s bonus’s are based on performance and meeting deadlines, vs taking extra 6-12 month to have open beta and potentially dramatically change the game.