5/13/21 he published this YouTube video with a pretty indepth explanation on some very reasonable, probably simple to implement, and atleast developer noteworthy in my opinion, edits to the current paragon system.
I haven’t found this posted in any forum threads yet but it’s something I can really get behind, plus a lot of people I’m assuming would as well.
This is a straight up copy and paste of his TL:DW to his video that I take no credit of, just want to share and get the word out.
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TL;DW Paragon Rework Concept Basic ideas:
- Works similar to current Paragon system (same xp values, spending points, resetting, etc.)
- 5th category added (Core, Offense, Defense, Utility, Specialization)
- Mainstat scaling revamped (see below)
- More choices added to each category but only 250 points can be spent on each
----- Core (choose 5 out of 9, 50 points to max out each) = total 250 points
- 25% Movement Speed
- Maximum Resource
- 10% Increased effect of non-legendary gems
- 10% Block Chance
- 50% Crowd Control reduction
- 10% chance to spawn a Health Globe on attack (10 sec cooldown)
- 5% chance to spawn a Nephalem Glory orb on attack (15 sec cooldown) * 25% chance to Slow on Hit
- 10% chance to Stun on Hit
Only active after reaching paragon 1250:
- 2500 Mainstat (250 points unlocks the next step) = 10 per point
- 2000 Mainstat (250 points …) = 8 per point
- 1500 Mainstat (250 points …) = 6 per point
- Total mainstat between P1250 and P2000 = 6000
- Reaching P2000 allows you to choose a 5th passive
- Infinite Mainstat starting at P2000 = 2 per point
- No more Vitality in Core
----- Offense (choose 5 out of 10, 50 points to max out each) = total 250 points
- 10% AS
- 10% CDR
- 5% CHC
- 50% CHD
- 20% Elite Damage
- 25% Area Damage
- 40% Damage against Bosses
- 10% Resources Generated
- 150% Noncritical Damage Increase * Enemies hit take 0.25% increased damage from further attacks
----- Defense (choose 5 out of 10, 50 points to max out each) = total 250 points
- 25% Armor
- 250 All Res
- 1250 Vitality
- 15% Reduced Damage from Elites
- 15% Melee Damage Reduction
- 15% Ranged Damage Reduction
- 10% Non-Physical Damage Reduction
- 10% Physical Damage Reduction
- 20% Reduced damage taken while below 30% life
- 10% Dodge Chance
----- Utility (choose 5 out of 10, 50 points to max out each) = total 250 points
- 50% Gold Find
- 5 yards Globe Pickup Radius
- 10000 Life per Hit
- 16000 Life Regeneration
- 20000 Life per Kill
- 10% RCR
- 10% Increased duration of Shrines & Pylons
- 25000 Thorns
- Every 10 seconds, gain a shield for 20% of your total Life
- 2.5 yards Auto-pickup of crafting Materials
----- Specialization (choose 5 out of 10, 50 points to max out each) = total 250 points
- Damage is increased by 10% against targets 25 yards or more away from you
- Damage is increased by 10% against targets within 15 yards of you * Damage is increased by 15% against targets that are at least 5 yards away from other enemies
- Damage is increased by 20% against Crowd Controlled enemies (only hard-CC)
- Consecutive critical hits against the same enemy deal 10% increased damage
- Enemies that hit you once will deal 10% less damage to you with future attacks
- The first time an enemy hits you, you take 20% less damage
- Picking up a Health Globe increases your damage done by 2% for 15 seconds, stacking up to 5 times
- Critical Hit Chance against enemies above 90% life is increased by 15%
- 5% chance to repeat an attack for free (triggered without character animation). ]