Wrong trait on augment

Hi,

I’ve augmented an ancient weapon (The Slanderer) with Emeralds and the result was +Dexterity but should have been + Critical hit Damage. (the char name is Nelka.

Can you change it to the right Trait?

Thanks

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Augmenting with emeralds give dexterity, red gems strength, yellow/topaz intelligence.

Green gems give CHD when put into a socket, not when used for augmenting.

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There are no Game Master services for in-game issues for Diablo 3. Even if it was a bug, Blizzard does not fix our characters.

As GoodWill pointed out, you misunderstood how augments work. It correctly gave you Dex during the Augment.

You can read more in the Game Guide here Diablo III

Scroll down to the section on “Augment Ancient or Primal Ancient Item - Caldesann’s Despair

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Hi:

A short note in addition to the 2 other replies you have already received.

You can “overwrite” the dexterity you got with strength by using the recipe again… but with rubies, instead of emeralds. You will need another legendary gem of rank 30 or more. If you do that, the +160 dexterity that you got the first time will be overwritten by strength… 5 strength for each rank of the legendary gem. For example, if you have a rank 40 legendary gem, you could get +200 (40 x 5) strength.

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At first I was like… Uhmmmmm what? but now i understand how you can think it gives crit damage, the game says nothing about what stat on the gem it gives you.

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For your information:

From the Game Guide/Kanai’s Cube → Recipe: Caldesann’s Despair

The resulting attribute depends on the gem color used. Using this recipe with 3 Flawless Royal Rubies will augment an item with Strength, 3 Flawless Royal Topazes will add Intelligence, 3 Flawless Royal Emeralds will add Dexterity, and 3 Flawless Royal Amethysts will add Vitality.

When you’re in-game, access Kanai’s Cube and turn to the Caldesann’s Despair Recipe. Caldesann’s Despair always uses the Other Property to augment an Ancient item. If you mouse-over the Gem images in the Recipe, you will get a tooltip that tells you which augment you will receive.

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Thanks you all for your answers, they enlightened me and I realize it was my mistake, in my defense I can only say it was the first time I’ve augmented any piece of gear.

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(Had to delete the link and image from the quote there as the forum thinks that I’m trying to post it without proper status…)

That tooltip - that’s the key to the misunderstanding here!

That quote you gave from the game guide is very clear and enlightening.

Unfortunately we live in a world where people typically go by information at hand when they make a decision, and the recipe description is not only unclear - that tooltip (which does not include the yellow highlight rectangle when viewed in game) basically lays out a good argument for the misplaced expectation.

Note that the same 3 categories that differentiate the effect of a gem are the same 3 categories that are broken out with different cost requirements in the recipe, further supporting an expectation that it behaves differently on the 3 main “gem effect” categories. That tooltip, without specific research by the player, is all but baiting them into a misplaced expectation.

And if you are thinking “but it says ‘inserted into equipment’ so that doesn’t apply here”, then neither does the “+280 Dexterity” vs the other effects. In addition, the “+280” part of that highlighted effect is also not related to the amount of dexterity you will get - that depends on the level of the legendary gem. So, this tooltip is just a series of accidents waiting to happen.

(Disclaimer - I mostly do casual seasons and rarely augment other than to finish the journey so I never dealt with this recipe until well after I’d read what it does in forums and patch notes - I’ve never had to piece it together from the info given in the game. But I do sympathise with those who get confused by the lack of in-game clarity on this recipe, especially after someone has pointed out what tooltip shows up when the player is trying to figure it out. That, to me, is just begging for the player to be confused by this…)

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I don’t know why everyone expects the game to spoonfeed information to you.

The game guide is available for anyone to find more information. Or just do a quick search on the internet. Or just do some critical thinking, and maybe a bit of experimentation. Augmenting an item won’t ruin it, and can be overwritten, so no harm done.

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The complaint isn’t that the information isn’t spoodfed, it’s that the information given you to in-game isn’t clear. How hard would it be for the Cube recipe to actually have text next to the Ruby icon that says it will add STR to your item, Emeralds will add DEX to your item, and so on?

The point is that you shouldn’t have to go out and search information on websites in order to clarify something that’s confusing in-game.

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Why not? I’m sick of games having to be dumbed down because of players that are too lazy to read a manual. Games used to come with beautifully made game manuals and other stuff that provided a ton of useful information. Now the game guide is on the website, and still people can’t be bothered to read it.

The game should not provide all the information spoonfed to the player. Allow them to explore, experiment, and make some mistakes. That’s how you learn.

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This would be valid if the Cube recipe didn’t include any information.
Instead, the information it does contain is downright confusing.
Bad information is worse than no information at all.

Literally, what good argument do you have against something as simple as changing the text in the recipe to say which of the main stats each gem grants?

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Yes, I’m guilty of not reading the game guide on the website, but if I had a pretty manual I’d read it, just because I’m old and used to RTFM on paper. Never got used to read things online.

About the item, I’ve already put STR on it as told in here.

Again, thank you all.

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There is no bug here.

I agree that there are many places in D3 where information is vague and unclear. But, this thread has turned into a discussion, which includes suggestions for clarifying information in-game, and should be moved to the General Discussion Forum.

Moving Threads

  1. Click the pencil icon to edit your OP.
  2. Click the “Category” field to bring up a list of D3 Forums.
  3. Find the proper Forum and select it.
  4. Save your edit.

This will move your thread to the selected Forum, including all replies. (See image below).

What information is “bad”? The information it gives is correct as far as it goes. It requires one to think a bit about which gem to use, but I never found it confusing. The fact that the recipe augments main stat already tells you all you need to know.

For better or worse I mostly taught myself… There is both good and bad in that method.

However, it seems a large proportion of people invest in streamers that do ‘how to’ videos and make small fortunes in donations and subscribers. If that was not remotely true, Blizzard would not have flown them to the last Blizzcon.

My view is simpler perhaps? - I do not expect anyone to do anything the way I do, but I do expect them to do whatever works for them.

To the OP - Find the information in whatever form works best for you .

If the recipe page mentioned “main stat” anywhere then you might have a point. Most of us know that it is the recipe that you get lots of main stat on your items for end game, but we know that from other sources.

Where does the recipe say that it “augments main stat”? It is certainly not on the recipe page. Whose “main stat” is Vitality, which is what you get from amethyst gems? If you can feed it amethysts, why would I jump to the conclusion that the recipe is for augmenting “main stats”?

Instead, what the recipe page does do is provide tooltips that say that emeralds will add CHD to weapons. Why does it say that in the tooltip on the recipe page if that is not what the recipe will do?

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As someone who actually read the game guide, I already knew before looking at the recipe page what that recipe did. So I didn’t bother looking for detailed information there.

But if you aren’t going to bother doing any research, you’ll learn soon enough how the recipe works. Just like if you don’t know not to touch a hot stove, you’ll soon learn what happens when you do. Either way you learn. One is just more painful than the other, but each is equally valuable as a learning experience.

Wouldn’t it be better to warn them not to touch a hot stove before they touch it? That’s what we’re talking about here, having a clear indicator in the recipe what happens depending on which gem type you use. If you then use the wrong type anyway, that’s like touching a hot stove despite being warned you’ll get burned.

Anyway, none of this is a bug, it’s just unclear wording in a recipe.

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The Recipe, in-game, does not. You are correct. But, the Game Guide does.

As TimberWolf stated:


I suppose it depends on your definition of “main stat”. That term, after all, is a gaming term.

(I tried to search for a definition of main stat by using “mainstat gaming”, “main stat gaming” and “main stat in games”. All I got was a list of mainstays, which are computer desks. I finally had to search “what is main stat in games”. And even then, all I got was a list of information about gaming statistics, with little to no mention of “main stat”).

Vitality is a “main stat” for ALL Classes. Although, it would probably be more accurate to refer to it as a “sub-main stat”. As to the “primary-main stat”, it would be different for each Class.

These are (technically) a Class’s main stats in Diablo III:

In the image above, this Demon Hunter’s main stat is Dexterity. Vitality would be their “sub-main stat”. But, they also have Strength and Intelligence. They’re just not this Character’s “primary-main stats”.

In past games, these were called Attributes and are just a small part of a Character’s complete “stats” (short for statistics).

No. It DOES NOT.

It says:

Flawless Royal Emerald

  • Can be inserted into equipment with sockets.
  • Weapons: Critical Hit Damage increased by 130.0%
  • Helm: +41% Extra Gold from Monsters
  • Other: +280 Dexterity

Source: Flawless Royal Emerald

The operative phrase here is “Can be inserted into equipment with sockets.” It does not say anything about Can be augmented onto Ancient equipment. And this is where I would agree with you: In-game, Blizzard could make this more clear for new players.

What I posted above, in For Your Information, was only meant to give Nergal a means, for future reference, to tell how to check what each Gem does when using Caldesann’s Despair.

That’s what the Game Guide does.