Items that need an adjustment for quality of life.
Ring of emptiness
Forces use of Locust Swarm or Haunt, that may not be relevant
to the build, and must reapply every 8 seconds, or forced to use
creeping death skill, or forced to use Wormwood in cube. Required
skills must also hit the target to gain the effect.
Suggested fix: Anytime the WD causes damage with any mana
spender, enemies within 60 yards of the WD take 200-300% more
damage from the WD for 30-60 seconds.
Lakumba’s Ornament
Forces an already squishy class to run up to monsters and hit them
with Soul Harvest skill to activate damage reduction.
Suggested fix: Reduces damage taken by 60% for 30 seconds after
activation. Soul Harvest Gains all runes.
Soul Harvest
Forced to use Soul Harvest for defense. I believe almost every WD build uses it. Requires 2 other items for maximum defense from this skill.
Suggested fix: Remove stacks from Soul Harvest. Make the base skill and all runes the equivalent of 10 stacks. (Removes need for Sacred Harvester)
Sacred Harvester
Forced to take for maximum defense from Soul Harvest.
Suggested fix: Change the current legendary affix to: Haunt deals 100% more damage. Haunt gains the resentful spirits and poisoned spirit rune.
Band of Hollow Whispers
Currently usable by every class. When used by WD, doesn’t gain any benefit from Haunt runes.
Suggested fix: Change to WD only ring and let it benefit from runes, and any other applicable modifiers to Haunt.
Adding a global damage bonus to an immunity item is generally a really bad idea. A worse idea is to leave it in place and attempt to work around it just because people will get mad. Worse on worse.
Exactly. The thing is, Soul Harvest would be used even if you made it a punishment. Like You take 50% of your remaining life as damage each time you use it. Because Jade makes it a part of the build and makes it OP.
If they do the same with other choices on other sets, where choosing that OVER soul Harvest makes that new thing OP for that set, then it will be used.
The thing they have to avoid though is sets being 1 skill buffing sets. But they can go categories. Primary Skills Secondary. Pet. AoE. Single Target. DoT. Physical or Spirit Realm. Defencive or Offensive. Spirit Skills or physical skills.
When a spirit skill is cast, all spirit skill damage is multiplied by 100% for 5 seconds.
Screw Paranado, I want another 100% damage.
When a pet skill is cast, all pet damage modifiers are applied to all pets for 5 seconds.
Screw Soul Harvest, I want another pet skill. Screw RoE, Tall Man’s will buff my gargs more!
When an AoE skill hits a DoT skill, both skills gain the damage of the other skill.
So Buff the AoE to the max and now any DoT skills will be SICK!!
Point being, you can’t then have a meta for everything, and you can’t get a single skill getting all the love from the set. The set has options then. It’s not just “This set buffs 1 single skill”