I think Blizzard making D3R would make sense if they want to bring Diablo fans back into the fold and show us they can still make games that aren’t boring, unfinished and/or poorly coded. Let’s be honest, Diablo, Diablo 2 and Diablo 3 (including expansions/resurrected version) are still the ONLY respected Diablo games after their most recent releases.
I’d give it a chance because Diablo 4 was not made for true Diablo fans but just a console cash grab. Wasting time putting resources into a game that the community has rejected seems pointless. Blizzard would benefit more from rebooting games that were made with heart when they still had decent devs. I’ve watched the interviews and realized the newest games are bad because the devs don’t have a clue what made us play and replay them.
While I do believe that Diablo 4 will also evolve into a great game in a few months/years. (it’s better than D3 on release)
I’d still love a D3 Resurrected, since it’s the best ARPG imo. Hopefully with further balance changes to have all sets competitive and the Druid class that has been planned for a second expansion.
D3R is completely unnecessary, they just need to fix D3 itself. Rather than making a completely new game, just improve the existing one. All the bad things in D3 would still need to be fixed for D3R anyway.
Shiny coat does not hide the hideous mess underneath. D2R is a proof of that.
Potential scenery; they announce Diablo 3 resurrected, everyone loses their mind, the hype becomes real. After a few months, they announce that they gonna allow trading and monetize it… Everyone loses their mind again for all the wrong reasons after that. Then, as expected people start review bombing D3R before it even released at metacritic.
Too far fetched scenery? Not really. I would just stock popcorn especially for that incident.
Seriously, what’s so unusual to expect D3R to be released with these models? D4 and D2 both have trading and before its closure D3 China server had a good monetization model.
D3 had trading as well, don’t you remember the good ol real money auction house? (there also was an ingame currency one, but it all boiled down to the same)
I didn’t really mind the old auction house, there was money to be made, so I actually profited off of it.
For the games droprates and solo progression it certainly did improve a lot after there was no auction house and trading anymore, since the droprates were balanced around solo self found.
They would, but it would also come with a price tag to fund said fixes. I don’t really see how they would cover those costs if they just fixed D3 as is.
Indeed. As it stands, S29 will be the last season with a new theme and other stuff and then themes will be recycled. Anything truly comprehensive is not going to happen.
At this point I’d mostly hope better balancing over anything else. That should require very minimal resources.
I keep wondering of how much better balancing D3 could already have if Blizzard hadn’t poured such a huge amount of resources into creation of the S28 theme. Instead of creating the Altar with its own, brand new UI and a set of features, they could have just merely used the random shrine effect potion power as the theme (season of potion spamming which S28 actually is) and implemented the QoL features directly into the base game.
All they need to do is monetize it the way they do their other games. Add a cosmetic shop. People love throwing money at that crap. Sell character slots. Fix the stash tab issue and sell stash tabs. Use that money to fix things on the game and with a char DLC or two, they would have enough money for an xpac.
Doubt that would work, current player base is not really massive, and I sincerely doubt some fixes would bring a lot of people back. A “new” product would likely garner much more traction and would bring sales as well as MTX.
That wouldn’t fix the core technical issues that D3 has though, a remake would, hopefully at least.