Teleport
Teleport really needs to be reworked!
Wizard is by far the class with the worst mobility!
It is really frustrating to permanently run after other classes, trying to catch them up and fail.
Aether Walker was created to compensate that, but can’t be used, as we would loose too much damage, when using Aether Walker.
One option would be to drastically reduce the cooldown.
Or rework the skill.
Here some suggestions for Teleport and Aether Walker :
Teleport:
Cost: 20 Arcane Power
Teleport through the ether to the selected location up to 50 yards away.
Runes:
Calamity:
Shoot several single arcane projectiles (Arcane Torrent) onto random enemies upon arrival, dealing 175% weapon damage as Arcane.
Enemies hit are stunned for 1 second.
This opens the rune for more builds and playstyles since you do not need to be in melee range anymore but can also be at distance.
Safe Passage:
For 6 seconds after you Teleport, you will take 25% less damage.
Fracture:
For 6 seconds after you Teleport, your movement speed will be increased by 66%.
Pur Power:
Teleport now only cost 10 Arcane Power.
Forbidden Forces:
For 6 seconds after you Teleport, your damage and attack speed are increased by 6%, each.
Aether Walker:
Teleport gains the effect of all runes.
For 6 seconds after you Teleport, your damage is increased by 250% - 325%
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Mirror Images
Remove the push back of Mirror Images!
Summon 2 illusionary duplicates of yourself behind your target that periodically taunt nearby enemies and last for 7 seconds.
Spells cast by your Mirror Images will deal 10% of the damage of your own spells.
Mirror Images can not be killed.
Arcane Torrent needs a Cold Rune.
I suggest to change Death Blossom or Arcane Mines.
Magic Missile needs a Lightning Rune.
I suggest to change Arcane Blast or Seeker.
Arcane Orb Spark needs to be changed:
Launch a Lightning Orb that moves forward in your target direction that electrocutes enemies along its path in a wider area for 349% weapon damage as Lightnning, and increases the damage of the next Lightning spell you cast by 2% for every enemy hit up to a maximum of 15.
Disintegrate needs a Lightning Rune.
Wave of Force needs a Cold Rune.
Energy Twister
Raging Storm Rune is by far the best Rune. Therefore I think that all other Runes need to be buffed.
Storm Chaser Rune is pretty much useless, as we do not use Primary Skills.
Blizzard needs an Arcane Rune.
Familiar needs a Lightning Rune.